[quake3] Rendering System.. Was Re: How far can SGI MIPS, Sun SPARC, and LinuxPPC go?

Chris Bunting cbunting99 at gmail.com
Thu Apr 10 18:57:50 EDT 2008


Hello,

So all of your replies include the word NO or Can't Do it or it Can't be 
done..

So Zach, What exactly is your philosophy? If you can't copy and paste it 
anymore, it can't be done?

Chris

----- Original Message ----- 
From: "Zachary Slater" <zakk at timedoctor.org>
To: <quake3 at icculus.org>
Sent: Thursday, April 10, 2008 6:38 PM
Subject: Re: [quake3] Rendering System.. Was Re: How far can SGI MIPS, Sun 
SPARC, and LinuxPPC go?


> Chris Bunting wrote:
>> Hello,
>>
>> The talks about a plugin rendering system is the main reason why I've 
>> mentioned a C++ port.
>
> No. Would you like to keep bringing it up?
>
>
>> If you are really familier with the Q3 codebase, it takes maybe 60 
>> minutes to rip out all of the bot/ai code.
>
> No.
>
>> It's takes less than 30 minutes to remove the small bits of network code. 
>> Network code is easlily replaced with Rakknet or OpenTNL (GarageGames).
>
> No.
> -- 
> - Zachary J. Slater
> zakk at timedoctor.org
> zacharyslater at gmail.com
>
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> 




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