[quake3] How far can SGI MIPS, Sun SPARC, and LinuxPPC go?

Matt Turner mattst88 at gmail.com
Wed Apr 9 20:36:49 EDT 2008


I've got Quake 3 running on on my 450MHz Blue/White PowerMac with a Radeon
9200 in it. It's barely playable at default settings. glxgears only gives
about 1300 FPS. I don't know what the bottleneck is.

I've got a DEC Alpha box I'm working on now. If I can get DRI working on it,
I'll report back on that too.

I think implementing native-vm-or-whatever for these different platforms
would go a long way in optimizing performance.

Matt

On Wed, Apr 9, 2008 at 8:28 PM, <monk at rq3.com> wrote:

> This is mostly directed to those who have access to these platforms or
> know them well enough in relation to ioq3.  I'm guessing...
>
> tjw and Mattias Nissler = LinuxPPC
> Vincent = Solaris SPARC
> Patrick Baggett and "Mare" = SGI MIPS
>
> You guys have probably seen some of the recent discussion about improving
> ioq3 in terms of graphics and other features.  What are your thoughts?
> I'm assuming those listed platforms aren't going to have performance
> issues with things like UTF support and skeletal model support.  But maybe
> some issues with, say, the semi-recent framebuffer work that added bloom
> effects?
>
> How much does ioq3/q3 chug along currently, 10 fps, 60 fps?  Can your
> hardware handle stuff that will make the game look more pretty, or are you
> about your limit for pushing pixels?
>
> If the ioq3 devs decide to eventually set a cutoff for features as a
> legacy release, it'll probably be you blokes who can tell everyone what's
> practical to include as features and what won't work at all.
>
> Monk.
>
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