[quake3] Python game code

JoeHill joehill at sympatico.ca
Sun Nov 19 01:40:16 EST 2006

On Sat, 18 Nov 2006 23:09:22 -0700
Neil Toronto got an infinite number of monkeys to type out:

> I got the impression that Joe was saying that tongue-in-cheek. ;-)

Me? Never...
> But yes, *if* someone had spent the time modifying the Quake 3 engine to 
> load Python game files (I'm starting that now, by the way), that's all 
> you'd need to code a basic mod. Is that not nifty?

Oh, I don't think 'nifty' quite covers it :D

...as long as Python-DBUS is never involved...

JoeHill / RLU #282046
War over! Balls thoroughly licked.

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