[quake3] Python game code
Neil Toronto
ntoronto at cs.byu.edu
Sun Nov 19 01:09:22 EST 2006
Matthew R. Dempsky wrote:
> On Sat, Nov 18, 2006 at 06:09:16PM -0500, JoeHill wrote:
>
>> On Sat, 18 Nov 2006 13:11:04 -0700 Neil Toronto got an infinite number of monkeys to type out:
>>
>>> Place the script in a .pk3 file, somehow notify the server that you want
>>> it loaded (cvar?), and viola! You can even chain these little things.
>>>
>> Seriously. That's it??!! That's all you need to code a basic mod?
>>
>
> I got the impression he was presenting a hypothetical scenario
> supposing someone had spent the time to replace Quake 3's existing VM
> with Python's.
>
I got the impression that Joe was saying that tongue-in-cheek. ;-)
But yes, *if* someone had spent the time modifying the Quake 3 engine to
load Python game files (I'm starting that now, by the way), that's all
you'd need to code a basic mod. Is that not nifty?
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