[quake3] Python game code
Matthew R. Dempsky
mrd at alkemio.org
Sun Nov 19 01:01:05 EST 2006
On Sat, Nov 18, 2006 at 06:09:16PM -0500, JoeHill wrote:
> On Sat, 18 Nov 2006 13:11:04 -0700 Neil Toronto got an infinite number of monkeys to type out:
> > Place the script in a .pk3 file, somehow notify the server that you want
> > it loaded (cvar?), and viola! You can even chain these little things.
> Seriously. That's it??!! That's all you need to code a basic mod?
I got the impression he was presenting a hypothetical scenario
supposing someone had spent the time to replace Quake 3's existing VM
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