[quake3] Python game code
Daniel Lord
daniellord at mac.com
Tue Nov 21 11:32:40 EST 2006
On Nov 18, 2006, at 22:09, Neil Toronto wrote:
> Matthew R. Dempsky wrote:
>> On Sat, Nov 18, 2006 at 06:09:16PM -0500, JoeHill wrote:
>>
>>> On Sat, 18 Nov 2006 13:11:04 -0700 Neil Toronto got an infinite
>>> number of monkeys to type out:
>>>
>>>> Place the script in a .pk3 file, somehow notify the server that
>>>> you want it loaded (cvar?), and viola! You can even chain these
>>>> little things.
>>>>
>>> Seriously. That's it??!! That's all you need to code a basic mod?
>>>
>>
>> I got the impression he was presenting a hypothetical scenario
>> supposing someone had spent the time to replace Quake 3's existing VM
>> with Python's.
>>
>
> I got the impression that Joe was saying that tongue-in-cheek. ;-)
>
> But yes, *if* someone had spent the time modifying the Quake 3
> engine to load Python game files (I'm starting that now, by the
> way), that's all you'd need to code a basic mod. Is that not nifty?
Yes it is 'nifty'. If you get a prototype, you should post it to the
python and Mac-Python groups.
Being a hard-core Python fan boy and hacker, I'd love to get my hands
on it.
Daniel
More information about the quake3
mailing list