[quake3] Re: Mac OS X

Zachary J. Slater zakk at timedoctor.org
Wed Mar 22 18:46:45 EST 2006


Mike Davis wrote:
> 
> Yes, they released a number of .app wrappers for OSX built using GCC. It 
> was an update that required an original CD (Mac or Windows). The pk3 
> files are not in the app wrapper but in a directory. Graeme Devine did 
> the ID work.
> 
> Mac developers (i.e. Aspyr) built CFM apps that ran on OS9 and OSX 
> (Carbon). Jedi Knight 2, RtCW and Elite Force are examples. They chose 
> to use CodeWarrior though they're using GCC (XCode) nowadays (Doom3 for 
> example).
> 
> ID built OSX (mach) Cocoa applications. ID have/had some NeXTSTEP 
> experience with Doom 1 which I recall well. If you look at the ID Q3 
> wrapper, there's a nib file in it and if you otool the binary you can 
> see AppKit classes and an application delegate in use.
> 
> BTW, OmniGroup did a mach version of the Q3 engine for SoF2. I'm under 
> the impression they were involved with Quake 2 and Quake 3 ports in the 
> past.
> 
> Are we interested in supporting major mods, like JK2 and so on? I know 
> the network protocols are different and I've not seen enough of the 
> sources to see if there's a real difference.
> 
>>
>> James

Jedi Knight 2 isn't a "mod" since it has engine changes, it won't work 
unless someone reverse engineers those changes to produce a similar 
thing. Even then it probably couldn't be compatible with the JK2 servers 
/clients.

-- 
- Zachary J. Slater
zakk at timedoctor.org
zacharyslater at gmail.com



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