[quake3] Mac OS X
James Lacey
jamlacey at gmail.com
Wed Mar 22 17:57:29 EST 2006
Just for the record, I wasn't saying Vincent's work is awful at all. I just
wanted to point out a potential end user issue. I won't be offended if we go
with the app bundle he created :)
James
-----Original Message-----
From: Zachary J. Slater [mailto:zakk at timedoctor.org]
Sent: Wednesday, March 22, 2006 3:28 PM
To: quake3 at icculus.org
Subject: Re: [quake3] Mac OS X
James Lacey wrote:
> I think there needs to be some discussion on this. The original Mac Quake
3
> installer was an OS 8/9 application so if anyone used this installer (even
> in OS X), there going to be a folder created similar to other platforms.
> There won't be an application bundle. While I like application bundles,
the
> user would have to be savvy enough to open up the bundle and put the
> pak0.pk3 file in the proper location. If we do a .pkg installer, we can
> write the binary to the directory the game was installed in and if the
user
> installed off of the CD previously, everything will work.
>
> Anyway, that's my two cents. I was planning on working on the .pkg Friday
> but if everyone likes the app bundle better, that is cool too.
>
> James
When I had id quake 3 running on OS X it had a modern (ran on tiger)
installer, though it didn't copy the pak0.pk3. This was just the patch
in a sit or whatever I got from id's ftp and mirrored at some point to
i.o/q3.
Anyway, yeah it installed a directory in /Applications/ with a similar
layout to windows/linux's quake 3 directories, but with a .app at the base.
I'd pretty much like to mirror that, since people are going to want to
install mods and such, and yeah, I want this to work for the LCD of users...
So I still want to see exactly what Vincent has done, before coming to
the conclusion that it is awful.
--
- Zachary J. Slater
zakk at timedoctor.org
zacharyslater at gmail.com
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