[quake3] SMP functionality

Henry Garcia insidepoolhenry at yahoo.com
Sat Mar 18 01:00:55 EST 2006


Putting USE_SDL=  0 in the Makefile fixed the problem. Now compiles and runs with smp acceleration. Runs pretty good. 

Thanks,

Hank


SMP support with the SDL version is only available on osx. You need
to compile without SDL to get a version that actually even tries to
use SMP.


> says it's using smp acceleration for textures later on in the
> message. Have the vm_game, vm_cgame, vm_ui all set to 1.

That will make it use the slow interpreter. Set the values to 2.

cu
Ludwig

-- 
 (o_   Ludwig Nussel
 //\   SUSE LINUX Products GmbH, Development
 V_/_  http://www.suse.de/



		
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