[quake3] [PATCH] additional vidModes

tom fogal tfogal at cisunix.unh.edu
Mon Jan 16 16:40:49 EST 2006


 <20060116192910.5288 at mail.zygoat.ca>"Ben Kennedy" writes:
> If there are more than about 5 modes in a circulating list, it will be
> infuriating to use.  The UI will have to be improved, to at minimum
> provide next/previous buttons, or even better, a list or pop-up.

For the long term, couldn't the list be just the modes supported by the
graphics system setup?  Apparently one can query SDL for what modes a
given device supports [1].

Presumably any one setup will not support *too* many modes, so the
existing UI might suffice.  Maybe.

-tom

[1] http://www.devolution.com/pipermail/sdl/2004-October/065446.html

> >As I was involved in developing widescreen mode support for a racing game, 
> >thought I'd throw in what formats I know of, in case someone just wants to 
> >encode them.  Note that for many of them, the FOV needs tweaking and 
> >can't/shouldn't be direct-calculated from the pixel aspect ratio...
<snip>

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