[quake3] [PATCH] additional vidModes

Ben Kennedy ben at zygoat.ca
Mon Jan 16 14:29:10 EST 2006


If there are more than about 5 modes in a circulating list, it will be
infuriating to use.  The UI will have to be improved, to at minimum
provide next/previous buttons, or even better, a list or pop-up.

-b

David Chait wrote at 2:26 PM (-0500) on 1/16/06:

>As I was involved in developing widescreen mode support for a racing game, 
>thought I'd throw in what formats I know of, in case someone just wants to 
>encode them.  Note that for many of them, the FOV needs tweaking and 
>can't/shouldn't be direct-calculated from the pixel aspect ratio...
>
>And of course, assumes the monitor & card have proper driver and/or timings 
>support for the wacky modes. ;)
>
>new wide lcd formats
>1680x1050
>1920x1200
>2560x1600
>
>wide lcd + laptop (there's a TON of these, this is just a sampling...)
>1200x800
>1280x854
>1400x900
>1440x900
>1440x960
>
>standard LCD TV/etc formats:
>852x480
>1280x720
>1280x768
>1366x768
>1920x1080
>
>wide plasmas
>1024x768
>1024x1024
>
>triple-head support:
>1920x480 (640x3)
>2400x600 (800x3)
>3072x768 (1024x3)
>
>-d
>
>----- Original Message ----- 
>From: "Bill Adams" <gofish at evilbill.org>
>To: <quake3 at icculus.org>
>Sent: Monday, January 16, 2006 12:39 PM
>Subject: Re: [quake3] [PATCH] additional vidModes
>
>
>| And 1280x720 for my 16:9 projector.
>|
>| Perhaps it would be worth it to implement general custom video modes? Not
>| that I have the time or knowhow for such a feat.
>| 
>

-- 
Ben Kennedy, chief magician
zygoat creative technical services
613-228-3392 | 1-866-466-4628
http://www.zygoat.ca





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