[quake3] MP3 decoder and a few bugs fixed

Tim Stowell stowellt at gmail.com
Tue Feb 28 16:57:41 EST 2006


Sorry, I knew they were in the Quake3 source but you mentioned before you
had used the  EF cgame code, so I wondered if you were referring me to that
since that also contains the said files :)

On 2/28/06, Thilo Schulz <arny at ats.s.bawue.de> wrote:
>
> On Tuesday 28 February 2006 20:06, Tim Stowell wrote:
> > Thanks for the tips. So are the files you mentioned (tr_animation.c,
> > tr_surface.c, etc.) the current Icculus files or are you referring to
> the
> > EF source code files there?
>
> A quick look into the Quake3 source files would have revealed their
> presence
> =)
>
> --
> Thilo Schulz
>
>
>
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