[quake3] Flares over lightsources
Thilo Schulz
arny at ats.s.bawue.de
Wed Apr 19 23:05:37 EDT 2006
On Thursday 20 April 2006 04:12, Aaron Gyes wrote:
> Quake3 has always had flare support
Not quite true.
Even though Quake3 has alot of flares distributed over the maps, they
obviously disabled them hardcoded. Maybe because of problem, maybe because of
performance...
> /code/renderer/tr_init.c:
> r_flares = ri.Cvar_Get ("r_flares", "0", CVAR_ARCHIVE );
My patch doesn't change that.
--
Thilo Schulz
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