[quake3] Flares over lightsources

Thilo Schulz arny at ats.s.bawue.de
Wed Apr 19 23:05:37 EDT 2006


On Thursday 20 April 2006 04:12, Aaron Gyes wrote:
> Quake3 has always had flare support

Not quite true.
Even though Quake3 has alot of flares distributed over the maps, they 
obviously disabled them hardcoded. Maybe because of problem, maybe because of 
performance...

> /code/renderer/tr_init.c:
> r_flares = ri.Cvar_Get ("r_flares", "0", CVAR_ARCHIVE );

My patch doesn't change that.

-- 
Thilo Schulz
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