On Wed, 2006-04-19 at 17:38 -0700, Zachary J. Slater wrote: > This defaults to off, right? Quake3 has always had flare support, and from the code in svn they default to 0: /code/renderer/tr_init.c: r_flares = ri.Cvar_Get ("r_flares", "0", CVAR_ARCHIVE );