[quake3] Flares over lightsources

Aaron Gyes floam at sh.nu
Wed Apr 19 22:12:43 EDT 2006


On Wed, 2006-04-19 at 17:38 -0700, Zachary J. Slater wrote:
> This defaults to off, right?

Quake3 has always had flare support, and from the code in svn they
default to 0:

/code/renderer/tr_init.c:
r_flares = ri.Cvar_Get ("r_flares", "0", CVAR_ARCHIVE );




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