[quake3] Flares over lightsources
Zachary J. Slater
zakk at timedoctor.org
Wed Apr 19 23:07:41 EDT 2006
Thilo Schulz wrote:
> On Thursday 20 April 2006 04:12, Aaron Gyes wrote:
>> Quake3 has always had flare support
>
> Not quite true.
> Even though Quake3 has alot of flares distributed over the maps, they
> obviously disabled them hardcoded. Maybe because of problem, maybe because of
> performance...
>
>> /code/renderer/tr_init.c:
>> r_flares = ri.Cvar_Get ("r_flares", "0", CVAR_ARCHIVE );
>
> My patch doesn't change that.
>
Right, that is what I wanted to hear.
--
- Zachary J. Slater
zakk at timedoctor.org
zacharyslater at gmail.com
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