[quake3] Flares over lightsources
arny at ats.s.bawue.de
Wed Apr 19 20:19:39 EDT 2006
On Tuesday 18 April 2006 19:01, Thilo Schulz wrote:
> The cause of the bug is the fogNum value. Apparently, the fogging doesn't
> work on flares.
Fogging on flares is working. Now all bugs in flares should be fixed. It was
because of RB_[Begin|End]Surface was never really intended for 2d objects
like the flares are and thus didn't work with fogging.
Fogging is now computed directly in tr_flares.c
Here you go:
Shall I open a bugtrack item for addition after the release?
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