[quake3] Flares over lightsources
Thilo Schulz
arny at ats.s.bawue.de
Tue Apr 18 13:01:29 EDT 2006
On Monday 17 April 2006 23:47, Thilo Schulz wrote:
> However, I was not able to get rid of all bugs.
The cause of the bug is the fogNum value. Apparently, the fogging doesn't work
on flares.
I am pretty sure the modelView matrix is responsible that is needed in
RB_CalcFogTexCoords in tr_shade_calc.c
I have created a second patch that will always set fogNum to zero, so there
are no sudden unexpected brightness changes anymore in the flares:
http://thilo.kickchat.com/efport-progress/patches/q3-flarefix2.diff
That means that fog is not influencing the flare intensity anymore, which
should be fixed. Pretty disturbing on q3tourney5 i.e. with all the fog there.
--
Thilo Schulz
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