[quake3] removing jpeglib from svn

Sven Beukenex debeuk at gmail.com
Fri Oct 7 11:08:15 EDT 2005


On 10/7/05, Jamie Wilkinson <jaq at spacepants.org> wrote:
>
> This one time, at band camp, K. Spoon wrote:
> >On Fri, Oct 07, 2005 at 12:16:37PM +1000, Jamie Wilkinson wrote:
> >> Also worth mentioning: the code has a SaveJPG function and support
> functions
> >> including jpeg_start_compress, and jpeg_write_scanlines, which seem to
> be
> >> the only reason for needing the define of JPEG_INTERNALS at the top.
> Does
> >> quake3 actually need to write jpegs?
> >
> >It might not be necessary, but it could be handy. I don't know much
> >about q3, but from my experience with ET, being able to save screenshots
> >in jpeg is nice for movie makers as it removes a step from the process
> >of creating an avi (not to mention the fact that a jpeg takes up less
> >space than a targa, hence more time to record that trickjump in slow-mo
> :).
>
> Is there a special key for screening a jpeg? I just hit F11 in-game and it
> wrote out a targa file.
>

Bind a key to "screenshotJPEG"

--

Why are the pretty ones always insane?
-- J.G. Thirlwell
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