[quake3] removing jpeglib from svn

Jamie Wilkinson jaq at spacepants.org
Fri Oct 7 10:10:39 EDT 2005


This one time, at band camp, K. Spoon wrote:
>On Fri, Oct 07, 2005 at 12:16:37PM +1000, Jamie Wilkinson wrote:
>> Also worth mentioning: the code has a SaveJPG function and support functions
>> including jpeg_start_compress, and jpeg_write_scanlines, which seem to be
>> the only reason for needing the define of JPEG_INTERNALS at the top.  Does
>> quake3 actually need to write jpegs?
>
>It might not be necessary, but it could be handy.  I don't know much
>about q3, but from my experience with ET, being able to save screenshots
>in jpeg is nice for movie makers as it removes a step from the process
>of creating an avi (not to mention the fact that a jpeg takes up less
>space than a targa, hence more time to record that trickjump in slow-mo :).

Is there a special key for screening a jpeg?  I just hit F11 in-game and it
wrote out a targa file.



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