<br><br><div><span class="gmail_quote">On 10/7/05, <b class="gmail_sendername">Jamie Wilkinson</b> <<a href="mailto:jaq@spacepants.org">jaq@spacepants.org</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
This one time, at band camp, K. Spoon wrote:<br>>On Fri, Oct 07, 2005 at 12:16:37PM +1000, Jamie Wilkinson wrote:<br>>> Also worth mentioning: the code has a SaveJPG function and support functions<br>>> including jpeg_start_compress, and jpeg_write_scanlines, which seem to be
<br>>> the only reason for needing the define of JPEG_INTERNALS at the top. Does<br>>> quake3 actually need to write jpegs?<br>><br>>It might not be necessary, but it could be handy. I don't know much<br>
>about q3, but from my experience with ET, being able to save screenshots<br>>in jpeg is nice for movie makers as it removes a step from the process<br>>of creating an avi (not to mention the fact that a jpeg takes up less
<br>>space than a targa, hence more time to record that trickjump in slow-mo :).<br><br>Is there a special key for screening a jpeg? I just hit F11 in-game and it<br>wrote out a targa file.<br></blockquote></div><br>Bind a key to "screenshotJPEG"
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<br>-- <br><br>Why are the pretty ones always insane?<br>-- J.G. Thirlwell