[quake3] Re: Alpha Build

Chad Gatesman cgatesman at gmail.com
Tue Nov 1 17:29:49 EST 2005


They aren't part of the Alpha build. Were they not ported? Do I have some
more work ahead of me?

ifeq ($(ARCH),axp)
TARGETS=\
$(B)/$(PLATFORM)q3ded
else
TARGETS=\
$(B)/$(PLATFORM)quake3 \
$(B)/$(PLATFORM)q3ded \
$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
$(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
$(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \
$(B)/baseq3/vm/cgame.qvm \
$(B)/baseq3/vm/qagame.qvm \
$(B)/baseq3/vm/ui.qvm \
$(B)/missionpack/vm/qagame.qvm \
$(B)/missionpack/vm/cgame.qvm \
$(B)/missionpack/vm/ui.qvm
# $(B)/$(PLATFORM)quake3-smp \


On 11/1/05, Tim Angus <tim at ngus.net> wrote:
>
> On Tue, 1 Nov 2005 11:43:16 -0500 Chad wrote:
> > I gotch ya! ;-) I assumed as much.
> >
> > I'm assuming my Alpha 333MHz should be able to handle the dedicated
> > server. It had no problems with the official Q2 port. However, I'm
> > uncertain with this "interpreter" (I don't know how the Q2 was
> > implemented).
>
> Possibly that is touch and go. The interpreter runs the game code quite
> slowly. You could see if this is the problem by starting q3 as follows:
>
> $ ./linuxq3ded +set vm_game 0 +set vm_cgame 0 +set vm_ui 0 +set sv_pure
> 0 +map q3dm17
>
> This will load the platform libs (ala q2) instead of the bytecode, and
> should be much faster.
>



--
Chad Gatesman
Software Engineer
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://icculus.org/pipermail/quake3/attachments/20051101/073f2bcc/attachment.htm>


More information about the quake3 mailing list