They aren't part of the Alpha build. Were they not ported? Do I have some more work ahead of me?<br><br> ifeq ($(ARCH),axp)<br> TARGETS=\<br> $(B)/$(PLATFORM)q3ded<br> else<br> TARGETS=\<br> $(B)/$(PLATFORM)quake3 \
<br> $(B)/$(PLATFORM)q3ded \<br> $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \<br> $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \<br> $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \<br> $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
<br> $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \<br> $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \<br> $(B)/baseq3/vm/cgame.qvm \<br> $(B)/baseq3/vm/qagame.qvm \<br> $(B)/baseq3/vm/ui.qvm \<br> $(B)/missionpack/vm/qagame.qvm \
<br> $(B)/missionpack/vm/cgame.qvm \<br> $(B)/missionpack/vm/ui.qvm<br># $(B)/$(PLATFORM)quake3-smp \<br><br><br><div><span class="gmail_quote">On 11/1/05, <b class="gmail_sendername">Tim Angus</b> <<a href="mailto:tim@ngus.net">
tim@ngus.net</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">On Tue, 1 Nov 2005 11:43:16 -0500 Chad wrote:<br>> I gotch ya! ;-) I assumed as much.
<br>><br>> I'm assuming my Alpha 333MHz should be able to handle the dedicated<br>> server. It had no problems with the official Q2 port. However, I'm<br>> uncertain with this "interpreter" (I don't know how the Q2 was
<br>> implemented).<br><br>Possibly that is touch and go. The interpreter runs the game code quite<br>slowly. You could see if this is the problem by starting q3 as follows:<br><br>$ ./linuxq3ded +set vm_game 0 +set vm_cgame 0 +set vm_ui 0 +set sv_pure
<br>0 +map q3dm17<br><br>This will load the platform libs (ala q2) instead of the bytecode, and<br>should be much faster.<br></blockquote></div><br><br clear="all"><br>-- <br>Chad Gatesman<br>Software Engineer<br>