[quake3-bugzilla] [Bug 5099] Add support for dpmaster protocol

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Fri Jul 29 10:35:24 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=5099

--- Comment #26 from Simon McVittie <smcv-ioquake3 at pseudorandom.co.uk> 2011-07-29 10:35:22 EDT ---
(In reply to comment #25)
> Simon: Take note that sv_heartbeat and cl_gamename have been removed and have
> been consolidated into "com_gamename". For Openarena, you should set
> com_gamename to "OpenArena".

OA has traditionally used "openarena" as its cl_gamename. Is dpmaster
case-sensitive?

> As Mathieu said, openarena heartbeats from legacy
> servers are automatically sorted into the "OpenArena" game list because it
> recognizes the protocol version to be OA (yes, that's pretty ugly).

Oh? That's what I was trying to ask for in Comment #17, which I thought Mathieu
refused in Comment #21. If this already worked, awesome :-)

> When you explicitly request the gamename that the dpmaster server stores
> OpenArena under, which I think is "OpenArena", you will even get those legacy
> servers. Mathieu, can you confirm please?

That's what I was hoping for (but preferably with "openarena", if dpmaster is
case-sensitive).

(I probably won't be updating ioquake3 in Debian, or recommending to Sago007
that he updates the OA engine snapshots, until Thilo says he's finished
changing the network protocol for a while - let me know when, or if you want me
to try something out in experimental!)

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