[quake3-bugzilla] [Bug 5099] Add support for dpmaster protocol

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Fri Jul 29 10:55:38 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=5099

--- Comment #27 from Thilo Schulz <arny at ats.s.bawue.de> 2011-07-29 10:55:37 EDT ---
(In reply to comment #26)
> OA has traditionally used "openarena" as its cl_gamename. Is dpmaster
> case-sensitive?

I think so. I just looked at the code:
diff = strcmp(game_names[middle], game_name);

As to "traditionally":
cl_gamename was only recently introduced, and really only had any impact at all
if you would be using the getserversExt query, i.e. when you were querying over
ipv6.
Most likely, the "openarena" gamename never worked in the first place for ipv6
queries, because dpmaster stores openarena as "OpenArena" internally, if
Mathieu can confirm.
You can definitely change this var without breaking anything. In fact, you MUST
change it, because with this revision the getservers query will now include the
gamename, which it did not before, which is why it still worked for you, even
with incorrect cl_gamename.

> (I probably won't be updating ioquake3 in Debian, or recommending to Sago007
> that he updates the OA engine snapshots, until Thilo says he's finished
> changing the network protocol for a while - let me know when, or if you want me
> to try something out in experimental!)

As you've seen we have been steadily reducing the numbers of bugs on this
tracker and a are on track for a new ioquake3 release. I think that would be a
pretty good give-away as to when the protocol will be stable :)

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