[quake2] Turkey Day...

kokox kokolokox2000 at yahoo.es
Mon Nov 29 16:04:24 EST 2004


HI,

Right now i've tested the rpm from your link, i have seg fault with soft
and softx, but if i lunch the game with 

./quake2 +set vid_ref glx (or sdlgl) the game runs fine for me.

This is tested in a machine with mdk10 too.

Not is needed a reboot, you can restart X.

I've compiled the new 0.16 release with all features except alsa (no
compiling for me), if you want test it i can send you, are 1,9 mb.

All running perfectly.

I warn to you, is a complete built, this is,  game.so for mission packs,
i've also compiled the game so for Zaero, retexture, q2max, ctf,
dedicated, redblue.......

If you want i can send you the game.so for quake2 and the compiled
binaries only.


PS. When i try to compile with alsa support fails with this error:

 src/linux/snd_alsa.c: In function `SNDDMA_Init':
src/linux/snd_alsa.c:159: error: `buffer_size' undeclared (first use in
this function)
src/linux/snd_alsa.c:159: error: (Each undeclared identifier is reported
only once
src/linux/snd_alsa.c:159: error: for each function it appears in.)
src/linux/snd_alsa.c:159: error: too few arguments to function
`snd_pcm_hw_params_get_buffer_size'
src/linux/snd_alsa.c:160: error: `frame_size' undeclared (first use in
this function)
src/linux/snd_alsa.c:48: warning: unused variable `buffersize'
src/linux/snd_alsa.c:49: warning: unused variable `framesize'
make[1]: *** [releasei386/client/snd_alsa.o] Error 1

Cheers

El lun, 29-11-2004 a las 21:45, MiDiaN escribió:
> Ok, i get the following for ls -l in my baseq2 folder:
> 
> -rwxr-xr-x  1 root root   1003661 Jan 14  2003 gamei386.so*
> -rw-r--r--  1 root root   3282742 Nov 25 01:18 maxpak.pak
> -rwxr-xr-x  1 root root 183997730 Nov 25 01:04 pak0.pak*
> -rw-r--r--  1 root root  12992754 Nov 25 01:34 pak1.pak
> -rw-r--r--  1 root root     45055 Nov 25 01:34 pak2.pak
> drwxr-xr-x  6 root root      4096 Nov 25 01:15 players/
> 
> and when i try run the GDB thing and run +set vid_ref softx the whole X 
> crashes, had to reboot... =)
> error msg for it:
> 
> "Program recieved signal SIGSEGV, Segmentation fault
> 0xbffff33c in ?? ()"
> 
> yeah i have gcc and all those things... maybe i should try the latest version 
> yes...
> 
> On Monday 29 November 2004 22:12, Brendan Burns wrote:
> > Hmm,
> > that's a seg-fault...
> >
> > What do the contents of your baseq2 directory look like?  (do an "ls
> > -l")
> >
> > can you try running it in GDB?
> >
> > e.g. "gdb quake2"
> > "run +set vid_ref softx"
> >
> > and when it crashes type "where" to get the line number...
> >
> > Do you have compilers installed?  Could you try release 0.16
> > (http://www.icculus.org/quake2/files/quake2-r0.16.tar.gz) and see if
> > you have the same problem.
> >
> > Thanks
> > --brendan
> >
> > On Nov 29, 2004, at 1:21 PM, MiDiaN wrote:
> > > Hmm... looks better, I got this error msg now:
> > >
> > > Received signal 11, exiting...
> > >
> > > Ive tried to run on root too, thought it was the 3D drivers that
> > > needed root
> > > permission to run... =(
> > >
> > > On Monday 29 November 2004 20:05, brendanburns at comcast.net wrote:
> > >> Do the other renderers work?  e.g.
> > >>
> > >> quake2 +set vid_ref softx
> > >>
> > >> or
> > >>
> > >> quake2 +set vid_ref glx
> > >>
> > >>
> > >> --brendan
> > >>
> > >>> Oh im so sorry, forgot the topic heh...
> > >>>
> > >>> well the errormsg is:
> > >>> Fatal signal: Segmentation Fault (SDL Parachute Deployed)
> > >>> and there is no other error msg's...
> > >>> yeah i tried to load a map too but the same error... Its strange I
> > >>> can
> > >>> view the demo in the beginning in the game.... but when i try to
> > >>> play all
> > >>> shuts down... =(
> > >>>
> > >>> On Monday 29 November 2004 16:34, Thomas J Fogal wrote:
> > >>>>  <200411291320.34956.midian at saunalahti.fi>MiDiaN writes:
> > >>>>> I just installed the Quake2 RPMS with no Mission-pack support
> > >>>>> (http://www.chez.com/colinf/quake2/CD/quake2-r0.15-io1.i386.rpm)
> > >>>>> and
> > >>>>> the Q2max pak file, and the game starts up with no errors and GL
> > >>>>> graphics... but when i try to make a game (Single player, trying to
> > >>>>> play a map) the game shuts down and the error comes up (Subject
> > >>>>> topic), there is no other errors
> > >>>>
> > >>>> you get an error that says "Turkey Day..." ?
> > >>>>
> > >>>>> displayed than that...
> > >>>>
> > >>>> instead of navigating through the menu, could you try loading up
> > >>>> quake2, bringing up the console (default key: tilde), and using 'map
> > >>>> base1'. Does that crash as well?
> > >>>> What exactly is the error message you are receiving?
> > >>>>
> > >>>>> I got Linux Mandrake 10.0 with reinstalled 1.2 SDL and NVIDIA
> > >>>>> GF2MX,
> > >>>>> the game works, but I cant play it =) Can it be missing files? Or
> > >>>>> is
> > >>>>> it the SDL that is wrong configured?
> > >>>>
> > >>>> I'm not sure. We'll need more information about the error message.
> > >>>> You might want to try the 0.14 RPM that is posted on that same
> > >>>> webpage.
> > >>>> It sounded like the 0.15 one was untested. Of course, my personal
> > >>>> recommendation is to always use the source...
> > >>>>
> > >>>>> (sry if I had bad english, Im from Finland)
> > >>>>
> > >>>> Thats okay, don't worry about it.
> > >>>>
> > >>>> -tom
-- 
kokox <kokolokox2000 at yahoo.es>




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