[quake2] Turkey Day...

MiDiaN midian at saunalahti.fi
Mon Nov 29 16:22:00 EST 2004


Hi kokox!

On Monday 29 November 2004 23:04, kokox wrote:
> HI,
>
> Right now i've tested the rpm from your link, i have seg fault with soft
> and softx, but if i lunch the game with
>
> ./quake2 +set vid_ref glx (or sdlgl) the game runs fine for me.
>
> This is tested in a machine with mdk10 too.
>
> Not is needed a reboot, you can restart X.
>
> I've compiled the new 0.16 release with all features except alsa (no
> compiling for me), if you want test it i can send you, are 1,9 mb.
>
> All running perfectly.
>
> I warn to you, is a complete built, this is,  game.so for mission packs,
> i've also compiled the game so for Zaero, retexture, q2max, ctf,
> dedicated, redblue.......
>
> If you want i can send you the game.so for quake2 and the compiled
> binaries only.

Sounds good, yeah you can send it or them if you want, or I can get it from 
the net, its up to you =)

>
>
> PS. When i try to compile with alsa support fails with this error:
>
>  src/linux/snd_alsa.c: In function `SNDDMA_Init':
> src/linux/snd_alsa.c:159: error: `buffer_size' undeclared (first use in
> this function)
> src/linux/snd_alsa.c:159: error: (Each undeclared identifier is reported
> only once
> src/linux/snd_alsa.c:159: error: for each function it appears in.)
> src/linux/snd_alsa.c:159: error: too few arguments to function
> `snd_pcm_hw_params_get_buffer_size'
> src/linux/snd_alsa.c:160: error: `frame_size' undeclared (first use in
> this function)
> src/linux/snd_alsa.c:48: warning: unused variable `buffersize'
> src/linux/snd_alsa.c:49: warning: unused variable `framesize'
> make[1]: *** [releasei386/client/snd_alsa.o] Error 1
>
> Cheers
>
> El lun, 29-11-2004 a las 21:45, MiDiaN escribió:
> > Ok, i get the following for ls -l in my baseq2 folder:
> >
> > -rwxr-xr-x  1 root root   1003661 Jan 14  2003 gamei386.so*
> > -rw-r--r--  1 root root   3282742 Nov 25 01:18 maxpak.pak
> > -rwxr-xr-x  1 root root 183997730 Nov 25 01:04 pak0.pak*
> > -rw-r--r--  1 root root  12992754 Nov 25 01:34 pak1.pak
> > -rw-r--r--  1 root root     45055 Nov 25 01:34 pak2.pak
> > drwxr-xr-x  6 root root      4096 Nov 25 01:15 players/
> >
> > and when i try run the GDB thing and run +set vid_ref softx the whole X
> > crashes, had to reboot... =)
> > error msg for it:
> >
> > "Program recieved signal SIGSEGV, Segmentation fault
> > 0xbffff33c in ?? ()"
> >
> > yeah i have gcc and all those things... maybe i should try the latest
> > version yes...
> >
> > On Monday 29 November 2004 22:12, Brendan Burns wrote:
> > > Hmm,
> > > that's a seg-fault...
> > >
> > > What do the contents of your baseq2 directory look like?  (do an "ls
> > > -l")
> > >
> > > can you try running it in GDB?
> > >
> > > e.g. "gdb quake2"
> > > "run +set vid_ref softx"
> > >
> > > and when it crashes type "where" to get the line number...
> > >
> > > Do you have compilers installed?  Could you try release 0.16
> > > (http://www.icculus.org/quake2/files/quake2-r0.16.tar.gz) and see if
> > > you have the same problem.
> > >
> > > Thanks
> > > --brendan
> > >
> > > On Nov 29, 2004, at 1:21 PM, MiDiaN wrote:
> > > > Hmm... looks better, I got this error msg now:
> > > >
> > > > Received signal 11, exiting...
> > > >
> > > > Ive tried to run on root too, thought it was the 3D drivers that
> > > > needed root
> > > > permission to run... =(
> > > >
> > > > On Monday 29 November 2004 20:05, brendanburns at comcast.net wrote:
> > > >> Do the other renderers work?  e.g.
> > > >>
> > > >> quake2 +set vid_ref softx
> > > >>
> > > >> or
> > > >>
> > > >> quake2 +set vid_ref glx
> > > >>
> > > >>
> > > >> --brendan
> > > >>
> > > >>> Oh im so sorry, forgot the topic heh...
> > > >>>
> > > >>> well the errormsg is:
> > > >>> Fatal signal: Segmentation Fault (SDL Parachute Deployed)
> > > >>> and there is no other error msg's...
> > > >>> yeah i tried to load a map too but the same error... Its strange I
> > > >>> can
> > > >>> view the demo in the beginning in the game.... but when i try to
> > > >>> play all
> > > >>> shuts down... =(
> > > >>>
> > > >>> On Monday 29 November 2004 16:34, Thomas J Fogal wrote:
> > > >>>>  <200411291320.34956.midian at saunalahti.fi>MiDiaN writes:
> > > >>>>> I just installed the Quake2 RPMS with no Mission-pack support
> > > >>>>> (http://www.chez.com/colinf/quake2/CD/quake2-r0.15-io1.i386.rpm)
> > > >>>>> and
> > > >>>>> the Q2max pak file, and the game starts up with no errors and GL
> > > >>>>> graphics... but when i try to make a game (Single player, trying
> > > >>>>> to play a map) the game shuts down and the error comes up
> > > >>>>> (Subject topic), there is no other errors
> > > >>>>
> > > >>>> you get an error that says "Turkey Day..." ?
> > > >>>>
> > > >>>>> displayed than that...
> > > >>>>
> > > >>>> instead of navigating through the menu, could you try loading up
> > > >>>> quake2, bringing up the console (default key: tilde), and using
> > > >>>> 'map base1'. Does that crash as well?
> > > >>>> What exactly is the error message you are receiving?
> > > >>>>
> > > >>>>> I got Linux Mandrake 10.0 with reinstalled 1.2 SDL and NVIDIA
> > > >>>>> GF2MX,
> > > >>>>> the game works, but I cant play it =) Can it be missing files? Or
> > > >>>>> is
> > > >>>>> it the SDL that is wrong configured?
> > > >>>>
> > > >>>> I'm not sure. We'll need more information about the error message.
> > > >>>> You might want to try the 0.14 RPM that is posted on that same
> > > >>>> webpage.
> > > >>>> It sounded like the 0.15 one was untested. Of course, my personal
> > > >>>> recommendation is to always use the source...
> > > >>>>
> > > >>>>> (sry if I had bad english, Im from Finland)
> > > >>>>
> > > >>>> Thats okay, don't worry about it.
> > > >>>>
> > > >>>> -tom



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