[quake2] quake2 eye candy question

Jeremy Brenner jeremy at theedge.net
Wed Jun 12 13:53:03 EDT 2002


> Well, if we do a separate ref_eyecandyglx.so then its almost a non
> issue. I like the idea, it makes complete sense.
>
> Good to see life on this list :)
>
> --
> Mental (Mental at NeverLight.com)

how does this effect the sdlgl users?


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