[quake2] quake2 eye candy question
chunky at icculus.org
Wed Jun 12 12:06:20 EDT 2002
On Wed, Jun 12, 2002 at 11:26:16AM -0400, Mental wrote:
> On Wed, 2002-06-12 at 11:05, Chunky Kibbles wrote:
> > On Wed, Jun 12, 2002 at 09:09:36AM -0400, Mental wrote:
> > > re: original look/feel.
> > > To some extent I agree with this. However it is subjective and I
> > > actually like tomaz quake :)
> > > Certainly a "make classic_quake2" target should be there. However, I'm a
> > > strong proponent of choice and so long as the protocol stays compatible,
> > > the effects on the client side dont concern me much so long as the
> > > player likes them.
> > Quick .02:
> > I think that what you're describing as "make classic_quake2" should
> > actually still be the default target. The point of this version,
> > mostly, was to remain faithful to the original. IMHO, this is a pretty
> > cool patch to add in, but it should be something that a punter has to
> > explicitly add, not remove.
> > Gary (-;
> Well, if we do a separate ref_eyecandyglx.so then its almost a non
> issue. I like the idea, it makes complete sense.
Sounds much better. Sorry, I hadn't read the entire thread before I
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