[quake2] quake2 eye candy question
chunky at icculus.org
Wed Jun 12 14:08:46 EDT 2002
On Wed, Jun 12, 2002 at 12:53:03PM -0500, Jeremy Brenner wrote:
> > Well, if we do a separate ref_eyecandyglx.so then its almost a non
> > issue. I like the idea, it makes complete sense.
> > Good to see life on this list :)
> > --
> > Mental (Mental at NeverLight.com)
> how does this effect the sdlgl users?
It doesn't. It would be like the difference between using SDL nad
softwrae and vanillaGL - it's "just another graphics driver", as it
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