[pyddr-discuss] Weapons

Lasse Birk Olesen lassebirkolesen at hotmail.com
Mon Jul 14 06:21:34 EDT 2003


>
> What you describe has been implemented, basically, in DDR Disney Rave
> (Japanese PSX). If your combo gets sufficiently high, various "attacks",
> based on your character choice, happen to your opponent. Most people I
> talk to don't like it. I don't particularly like it either. One nice
> thing about dancing games is that you can play competitively, but it
> never turns into a "fight". Also, at least in DDRDR, it's incredibly
> unbalanced. If your opponent pulls one more perfect than you and gets
> off sudden + hidden, you're boned for the rest of the game.
> --
> Joe Wreschnig <piman at debian.org>
>
>

I believe it could be great and a whole lot of fun! But of course it needs
to be balanced and not too powerful.

"I think this is a great idea, and we've already discussed this for one of
the tournament modes. It'll probably be implemented once we get all the DDR
modes down, and we have more time to think about tournament options."

Sounds great, I will look forward to try it out!



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