[mohaa] gamespy nightmare!

Neil A. Twa neil at twastudios.com
Thu Jun 19 15:53:10 EDT 2003


What about GS? That's where I'm headed..........

By the time you get this email, I should have restarted the firewall. Let
me know if the game disappears from ASE. Please. (and thanks:)

> Yeh, I can see it in All Seeing Eye just fine, I'm pinging in the 50's
> to it so I know it's running ok.  If the process is hung or the port is
> unavailable it usually shows ping as 9999...
>
>> -----Original Message-----
>> From: Neil A. Twa [mailto:neil at twastudios.com]
>> Sent: Thursday, June 19, 2003 3:47 PM
>> To: mohaa at icculus.org
>> Subject: RE: [mohaa] gamespy nightmare!
>>
>>
>> You can see my game?
>>
>> > LoL, forgot you were one of the linux gurus on the list...   =)  I'm
>> installing GameSpy on my machine now (at work).  I have ASE
>> installed here and can see your game in it...
>> >
>> >> -----Original Message-----
>> >> From: Salsich, Luke [mailto:LJS at protectorgroup.com]
>> >> Sent: Thursday, June 19, 2003 3:21 PM
>> >> To: mohaa at icculus.org
>> >> Subject: RE: [mohaa] gamespy nightmare!
>> >>
>> >>
>> >> or try 'apf -flush' to remove all firewall rules. Then test the
>> game.
>> >>
>> >> don't forget to 'apf -restart' after testing.
>> >>
>> >> Luke
>> >>
>> >> -----Original Message-----
>> >> From: Bradley Caricofe [mailto:caricofe at comcast.net]
>> >> Sent: Thursday, June 19, 2003 3:12 PM
>> >> To: mohaa at icculus.org
>> >> Subject: RE: [mohaa] gamespy nightmare!
>> >>
>> >>
>> >> Man, I would think if iptables or ipchains were running then the
>> game itself
>> >> would be inaccessible as well.  You could try this at an SSH
>> command line:
>> >>
>> >> cd /etc/rc.d/init.d
>> >> ./iptables stop
>> >> ./ipchains stop
>> >>
>> >> Then restart game and see if it does anything differently.  I don't
>> run iptables on my game servers anyways, I don't want to have to
>> muck with a firewall everytime I add new games.  I'll see if I can
>> find any info from when we had a similar problem with GameSpy...
>> >>
>> >> > -----Original Message-----
>> >> > From: Salsich, Luke [mailto:LJS at protectorgroup.com]
>> >> > Sent: Thursday, June 19, 2003 3:09 PM
>> >> > To: mohaa at icculus.org
>> >> > Subject: RE: [mohaa] gamespy nightmare!
>> >> >
>> >> >
>> >> > did you run 'tcpdump port 12300' and 'tcpdump port 12203' ? This
>> >> will give you an idea of whether the server is sending data on the
>> game ports.....it helped me to narrow my focus on the issue.
>> >> >
>> >> > -----Original Message-----
>> >> > From: Neil A. Twa [mailto:neil at twastudios.com]
>> >> > Sent: Thursday, June 19, 2003 3:11 PM
>> >> > To: mohaa at icculus.org
>> >> > Subject: RE: [mohaa] gamespy nightmare!
>> >> >
>> >> >
>> >> > I have not changed the IP on my server since the BETA1 I was
>> running expired.
>> >> >
>> >> > I downloaded the BETA5 and untared it. Since then, the game
>> >> starts up and
>> >> > no one can get to it.
>> >> >
>> >> > I am running APF firewall from r-fx and realized I did not have
>> >> the ports
>> >> > set. So I opened all the ports listed on the previous chain and
>> >> still I am
>> >> > not seeing any traffic.
>> >> >
>> >> > The game is running, but no one can connect :/
>> >> >
>> >> > Not sure what else there is to do. Ideas?
>> >> >
>> >> > 216.127.82.86:12203 is the IP.
>> >> >
>> >> > Thanks!
>> >> >
>> >> > > yeah, I actually did change the ip of both games when I rebuilt
>> >> the server. I heard that was an issue, but five days later? Do you
>> have info
>> >> > > on this?
>> >> > >
>> >> > > -----Original Message-----
>> >> > > From: Bradley Caricofe [mailto:caricofe at comcast.net]
>> >> > > Sent: Thursday, June 19, 2003 2:47 PM
>> >> > > To: mohaa at icculus.org
>> >> > > Subject: RE: [mohaa] gamespy nightmare!
>> >> > >
>> >> > >
>> >> > > True that it's good to be listed, I don't like the idea of a
>> >> poorly-written
>> >> > > app hogging resources in the background on my machine so I
>> >> never use it.
>> >> > > I
>> >> > > remember though, a similar problem with it where new SOF2 and
>> >> MoHAA game
>> >> > > were taking a long time to show up in it after being
>> >> restarted...  Hey,
>> >> > > you
>> >> > > didn't by chance change the IP of the game when you were
>> >> rebuilding your
>> >> > > system?
>> >> > >
>> >> > >> -----Original Message-----
>> >> > >> From: Salsich, Luke [mailto:LJS at protectorgroup.com]
>> >> > >> Sent: Thursday, June 19, 2003 2:39 PM
>> >> > >> To: mohaa at icculus.org
>> >> > >> Subject: RE: [mohaa] gamespy nightmare!
>> >> > >>
>> >> > >>
>> >> > >> Im not the one using Gamespy......the gamers are - and the
>> >> in-game browser is powered by Gamespy so the information on both
>> are
>> >> the same.
>> >> > >> Hey, I don't like Gamespy much myself, but the facts are if
>> >> you aren't
>> >> > >> listed in it - you aren't going to get a ton of gamers on your
>> >> > > servers.
>> >> > >> That's what concerns me as I was averaging over 4,000 joins a
>> >> week...
>> >> > >>
>> >> > >> I have to figure out this heartbeat issue!
>> >> > >>
>> >> > >> Luke
>> >> > >>
>> >> > >> -----Original Message-----
>> >> > >> From: Bradley Caricofe [mailto:caricofe at comcast.net]
>> >> > >> Sent: Thursday, June 19, 2003 2:26 PM
>> >> > >> To: mohaa at icculus.org
>> >> > >> Subject: RE: [mohaa] gamespy nightmare!
>> >> > >>
>> >> > >>
>> >> > >> Gamespy sux...  I'd use ASE or in-game browser before it...
>> >> > >>
>> >> > >> > -----Original Message-----
>> >> > >> > From: Salsich, Luke [mailto:LJS at protectorgroup.com]
>> >> > >> > Sent: Thursday, June 19, 2003 12:59 PM
>> >> > >> > To: mohaa at icculus.org
>> >> > >> > Subject: RE: [mohaa] gamespy nightmare!
>> >> > >> >
>> >> > >> >
>> >> > >> > ok. I ran tcpdump on the major ports related to mohaa and
>> >> Spearhead
>> >> > >> and
>> >> > >> > believe I have at least identified the problem. The Gamespy
>> >> > >> 'heartbeat'
>> >> > >> > port (which is responsible for listing the server) is 27900.
>> On
>> >> the
>> >> > >> server that wont show in Gamespy there is no tcp activity on
>> port
>> >> 27900.
>> >> > >> > On an identical game server I run that DOES show up in
>> >> Gamespy there
>> >> > >> is
>> >> > >> > periodic (every minute or so) activity on tcp port 27900 -
>> >> which is
>> >> > >> exactly what I would expect from the heartbeat port.
>> >> > >> >
>> >> > >> > So.....I think this Gamespy heartbeat is initiated from my
>> >> server
>> >> > > with
>> >> > >> > the cvar 'set sv_gamespy 1', right? Well, its definitely
>> >> in the .cfg
>> >> > >> file. Any thoughts?
>> >> > >> >
>> >> > >> > Luke
>> >> > >> >
>> >> > >> > -----Original Message-----
>> >> > >> > From: tomte at traci.pr0nst4r.net
>> >> [mailto:tomte at traci.pr0nst4r.net]
>> >> > >> Sent: Thursday, June 19, 2003 9:52 AM
>> >> > >> > To: mohaa at icculus.org
>> >> > >> > Subject: Re: [mohaa] gamespy nightmare!
>> >> > >> >
>> >> > >> >
>> >> > >> > On Thu, Jun 19, 2003 at 09:49:04AM -0400, Salsich, Luke
>> wrote:
>> >> > >> > > nope. Definitely no firewall installed. thanks for the
>> >> suggestion,
>> >> > >> though.
>> >> > >> > >
>> >> > >> > >
>> >> > >> > Have you check if there is any traffic going in gamespys
>> >> direction ?
>> >> > >> ie. running tcpdump port <whatever post mohaa uses> to check
>> if
>> >> > > there
>> >> > >> is
>> >> > >> > any traffic at all. That way you atleast find out if its the
>> >> mohaainstallation
>> >> > >> > or a networking problem.
>> >> > >> >
>> >> > >> > // Richard
>> >> > >> >
>> >> > >> > --
>> >> > >> > "Artificial Intelligence is no match for natural stupidity!"
>> >> > >> >
>> >> > >> >
>> >> >
>> >> >
>> >> >
>> >> > -----------------------------------------
>> >> > TWA Studios Inc. - Designing your future, one pixel at a time
>> http://www.twastudios.com/
>> >> >
>> >> >
>>
>>
>>
>> -----------------------------------------
>> TWA Studios Inc. - Designing your future, one pixel at a time
>> http://www.twastudios.com/



-----------------------------------------
TWA Studios Inc. - Designing your future, one pixel at a time
http://www.twastudios.com/





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