[mohaa] gamespy nightmare!

Bradley Caricofe caricofe at comcast.net
Thu Jun 19 15:39:48 EDT 2003


Yeh, I can see it in All Seeing Eye just fine, I'm pinging in the 50's to it
so I know it's running ok.  If the process is hung or the port is
unavailable it usually shows ping as 9999...

> -----Original Message-----
> From: Neil A. Twa [mailto:neil at twastudios.com]
> Sent: Thursday, June 19, 2003 3:47 PM
> To: mohaa at icculus.org
> Subject: RE: [mohaa] gamespy nightmare!
>
>
> You can see my game?
>
> > LoL, forgot you were one of the linux gurus on the list...   =)  I'm
> > installing GameSpy on my machine now (at work).  I have ASE installed
> > here and can see your game in it...
> >
> >> -----Original Message-----
> >> From: Salsich, Luke [mailto:LJS at protectorgroup.com]
> >> Sent: Thursday, June 19, 2003 3:21 PM
> >> To: mohaa at icculus.org
> >> Subject: RE: [mohaa] gamespy nightmare!
> >>
> >>
> >> or try 'apf -flush' to remove all firewall rules. Then test the game.
> >>
> >> don't forget to 'apf -restart' after testing.
> >>
> >> Luke
> >>
> >> -----Original Message-----
> >> From: Bradley Caricofe [mailto:caricofe at comcast.net]
> >> Sent: Thursday, June 19, 2003 3:12 PM
> >> To: mohaa at icculus.org
> >> Subject: RE: [mohaa] gamespy nightmare!
> >>
> >>
> >> Man, I would think if iptables or ipchains were running then the game
> >> itself
> >> would be inaccessible as well.  You could try this at an SSH command
> >> line:
> >>
> >> cd /etc/rc.d/init.d
> >> ./iptables stop
> >> ./ipchains stop
> >>
> >> Then restart game and see if it does anything differently.  I don't
> >> run iptables on my game servers anyways, I don't want to have to muck
> >> with a firewall everytime I add new games.  I'll see if I can find any
> >> info from when we had a similar problem with GameSpy...
> >>
> >> > -----Original Message-----
> >> > From: Salsich, Luke [mailto:LJS at protectorgroup.com]
> >> > Sent: Thursday, June 19, 2003 3:09 PM
> >> > To: mohaa at icculus.org
> >> > Subject: RE: [mohaa] gamespy nightmare!
> >> >
> >> >
> >> > did you run 'tcpdump port 12300' and 'tcpdump port 12203' ? This
> >> will give you an idea of whether the server is sending data on the
> >> game ports.....it helped me to narrow my focus on the issue.
> >> >
> >> > -----Original Message-----
> >> > From: Neil A. Twa [mailto:neil at twastudios.com]
> >> > Sent: Thursday, June 19, 2003 3:11 PM
> >> > To: mohaa at icculus.org
> >> > Subject: RE: [mohaa] gamespy nightmare!
> >> >
> >> >
> >> > I have not changed the IP on my server since the BETA1 I was
> >> > running expired.
> >> >
> >> > I downloaded the BETA5 and untared it. Since then, the game
> >> starts up and
> >> > no one can get to it.
> >> >
> >> > I am running APF firewall from r-fx and realized I did not have
> >> the ports
> >> > set. So I opened all the ports listed on the previous chain and
> >> still I am
> >> > not seeing any traffic.
> >> >
> >> > The game is running, but no one can connect :/
> >> >
> >> > Not sure what else there is to do. Ideas?
> >> >
> >> > 216.127.82.86:12203 is the IP.
> >> >
> >> > Thanks!
> >> >
> >> > > yeah, I actually did change the ip of both games when I rebuilt
> >> the server. I heard that was an issue, but five days later? Do
> >> you have info
> >> > > on this?
> >> > >
> >> > > -----Original Message-----
> >> > > From: Bradley Caricofe [mailto:caricofe at comcast.net]
> >> > > Sent: Thursday, June 19, 2003 2:47 PM
> >> > > To: mohaa at icculus.org
> >> > > Subject: RE: [mohaa] gamespy nightmare!
> >> > >
> >> > >
> >> > > True that it's good to be listed, I don't like the idea of a
> >> poorly-written
> >> > > app hogging resources in the background on my machine so I
> >> never use it.
> >> > > I
> >> > > remember though, a similar problem with it where new SOF2 and
> >> MoHAA game
> >> > > were taking a long time to show up in it after being
> >> restarted...  Hey,
> >> > > you
> >> > > didn't by chance change the IP of the game when you were
> >> rebuilding your
> >> > > system?
> >> > >
> >> > >> -----Original Message-----
> >> > >> From: Salsich, Luke [mailto:LJS at protectorgroup.com]
> >> > >> Sent: Thursday, June 19, 2003 2:39 PM
> >> > >> To: mohaa at icculus.org
> >> > >> Subject: RE: [mohaa] gamespy nightmare!
> >> > >>
> >> > >>
> >> > >> Im not the one using Gamespy......the gamers are - and the
> >> in-game browser is powered by Gamespy so the information on both
> >> are
> >> the same.
> >> > >> Hey, I don't like Gamespy much myself, but the facts are if
> >> you aren't
> >> > >> listed in it - you aren't going to get a ton of gamers on your
> >> > > servers.
> >> > >> That's what concerns me as I was averaging over 4,000 joins a
> >> week...
> >> > >>
> >> > >> I have to figure out this heartbeat issue!
> >> > >>
> >> > >> Luke
> >> > >>
> >> > >> -----Original Message-----
> >> > >> From: Bradley Caricofe [mailto:caricofe at comcast.net]
> >> > >> Sent: Thursday, June 19, 2003 2:26 PM
> >> > >> To: mohaa at icculus.org
> >> > >> Subject: RE: [mohaa] gamespy nightmare!
> >> > >>
> >> > >>
> >> > >> Gamespy sux...  I'd use ASE or in-game browser before it...
> >> > >>
> >> > >> > -----Original Message-----
> >> > >> > From: Salsich, Luke [mailto:LJS at protectorgroup.com]
> >> > >> > Sent: Thursday, June 19, 2003 12:59 PM
> >> > >> > To: mohaa at icculus.org
> >> > >> > Subject: RE: [mohaa] gamespy nightmare!
> >> > >> >
> >> > >> >
> >> > >> > ok. I ran tcpdump on the major ports related to mohaa and
> >> Spearhead
> >> > >> and
> >> > >> > believe I have at least identified the problem. The Gamespy
> >> > >> 'heartbeat'
> >> > >> > port (which is responsible for listing the server) is 27900. On
> >> the
> >> > >> server that wont show in Gamespy there is no tcp activity on port
> >> 27900.
> >> > >> > On an identical game server I run that DOES show up in
> >> Gamespy there
> >> > >> is
> >> > >> > periodic (every minute or so) activity on tcp port 27900 -
> >> which is
> >> > >> exactly what I would expect from the heartbeat port.
> >> > >> >
> >> > >> > So.....I think this Gamespy heartbeat is initiated from my
> >> server
> >> > > with
> >> > >> > the cvar 'set sv_gamespy 1', right? Well, its definitely
> >> in the .cfg
> >> > >> file. Any thoughts?
> >> > >> >
> >> > >> > Luke
> >> > >> >
> >> > >> > -----Original Message-----
> >> > >> > From: tomte at traci.pr0nst4r.net
> >> [mailto:tomte at traci.pr0nst4r.net]
> >> > >> Sent: Thursday, June 19, 2003 9:52 AM
> >> > >> > To: mohaa at icculus.org
> >> > >> > Subject: Re: [mohaa] gamespy nightmare!
> >> > >> >
> >> > >> >
> >> > >> > On Thu, Jun 19, 2003 at 09:49:04AM -0400, Salsich, Luke wrote:
> >> > >> > > nope. Definitely no firewall installed. thanks for the
> >> suggestion,
> >> > >> though.
> >> > >> > >
> >> > >> > >
> >> > >> > Have you check if there is any traffic going in gamespys
> >> direction ?
> >> > >> ie. running tcpdump port <whatever post mohaa uses> to check if
> >> > > there
> >> > >> is
> >> > >> > any traffic at all. That way you atleast find out if its the
> >> mohaainstallation
> >> > >> > or a networking problem.
> >> > >> >
> >> > >> > // Richard
> >> > >> >
> >> > >> > --
> >> > >> > "Artificial Intelligence is no match for natural stupidity!"
> >> > >> >
> >> > >> >
> >> >
> >> >
> >> >
> >> > -----------------------------------------
> >> > TWA Studios Inc. - Designing your future, one pixel at a time
> >> > http://www.twastudios.com/
> >> >
> >> >
>
>
>
> -----------------------------------------
> TWA Studios Inc. - Designing your future, one pixel at a time
> http://www.twastudios.com/
>
>




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