[mohaa] gamespy nightmare!

Neil A. Twa neil at twastudios.com
Thu Jun 19 15:32:47 EDT 2003


I did apf -flush and restarted the game.

Can anyone hit 216.127.82.86:12203 ??


> or try 'apf -flush' to remove all firewall rules. Then test the game.
>
> don't forget to 'apf -restart' after testing.
>
> Luke
>
> -----Original Message-----
> From: Bradley Caricofe [mailto:caricofe at comcast.net]
> Sent: Thursday, June 19, 2003 3:12 PM
> To: mohaa at icculus.org
> Subject: RE: [mohaa] gamespy nightmare!
>
>
> Man, I would think if iptables or ipchains were running then the game
> itself would be inaccessible as well.  You could try this at an SSH
> command line:
>
> cd /etc/rc.d/init.d
> ./iptables stop
> ./ipchains stop
>
> Then restart game and see if it does anything differently.  I don't run
> iptables on my game servers anyways, I don't want to have to muck with a
> firewall everytime I add new games.  I'll see if I can find any info
> from when we had a similar problem with GameSpy...
>
>> -----Original Message-----
>> From: Salsich, Luke [mailto:LJS at protectorgroup.com]
>> Sent: Thursday, June 19, 2003 3:09 PM
>> To: mohaa at icculus.org
>> Subject: RE: [mohaa] gamespy nightmare!
>>
>>
>> did you run 'tcpdump port 12300' and 'tcpdump port 12203' ? This will
>> give you an idea of whether the server is sending data on
>> the game ports.....it helped me to narrow my focus on the issue.
>>
>> -----Original Message-----
>> From: Neil A. Twa [mailto:neil at twastudios.com]
>> Sent: Thursday, June 19, 2003 3:11 PM
>> To: mohaa at icculus.org
>> Subject: RE: [mohaa] gamespy nightmare!
>>
>>
>> I have not changed the IP on my server since the BETA1 I was
>> running expired.
>>
>> I downloaded the BETA5 and untared it. Since then, the game starts up
>> and no one can get to it.
>>
>> I am running APF firewall from r-fx and realized I did not have the
>> ports set. So I opened all the ports listed on the previous chain and
>> still I am not seeing any traffic.
>>
>> The game is running, but no one can connect :/
>>
>> Not sure what else there is to do. Ideas?
>>
>> 216.127.82.86:12203 is the IP.
>>
>> Thanks!
>>
>> > yeah, I actually did change the ip of both games when I rebuilt the
>> server. I heard that was an issue, but five days later? Do you have
>> info on this?
>> >
>> > -----Original Message-----
>> > From: Bradley Caricofe [mailto:caricofe at comcast.net]
>> > Sent: Thursday, June 19, 2003 2:47 PM
>> > To: mohaa at icculus.org
>> > Subject: RE: [mohaa] gamespy nightmare!
>> >
>> >
>> > True that it's good to be listed, I don't like the idea of a
>> > poorly-written
>> > app hogging resources in the background on my machine so I never use
>> it. I
>> > remember though, a similar problem with it where new SOF2 and MoHAA
>> game were taking a long time to show up in it after being
>> restarted...  Hey, you
>> > didn't by chance change the IP of the game when you were rebuilding
>> your system?
>> >
>> >> -----Original Message-----
>> >> From: Salsich, Luke [mailto:LJS at protectorgroup.com]
>> >> Sent: Thursday, June 19, 2003 2:39 PM
>> >> To: mohaa at icculus.org
>> >> Subject: RE: [mohaa] gamespy nightmare!
>> >>
>> >>
>> >> Im not the one using Gamespy......the gamers are - and the in-game
>> browser is powered by Gamespy so the information on both are the
>> same. Hey, I don't like Gamespy much myself, but the facts are if
>> you aren't listed in it - you aren't going to get a ton of gamers
>> on your
>> > servers.
>> >> That's what concerns me as I was averaging over 4,000 joins a
>> week...
>> >>
>> >> I have to figure out this heartbeat issue!
>> >>
>> >> Luke
>> >>
>> >> -----Original Message-----
>> >> From: Bradley Caricofe [mailto:caricofe at comcast.net]
>> >> Sent: Thursday, June 19, 2003 2:26 PM
>> >> To: mohaa at icculus.org
>> >> Subject: RE: [mohaa] gamespy nightmare!
>> >>
>> >>
>> >> Gamespy sux...  I'd use ASE or in-game browser before it...
>> >>
>> >> > -----Original Message-----
>> >> > From: Salsich, Luke [mailto:LJS at protectorgroup.com]
>> >> > Sent: Thursday, June 19, 2003 12:59 PM
>> >> > To: mohaa at icculus.org
>> >> > Subject: RE: [mohaa] gamespy nightmare!
>> >> >
>> >> >
>> >> > ok. I ran tcpdump on the major ports related to mohaa and
>> Spearhead
>> >> and
>> >> > believe I have at least identified the problem. The Gamespy
>> >> 'heartbeat'
>> >> > port (which is responsible for listing the server) is 27900. On
>> the
>> >> server that wont show in Gamespy there is no tcp activity on port
>> 27900.
>> >> > On an identical game server I run that DOES show up in Gamespy
>> there
>> >> is
>> >> > periodic (every minute or so) activity on tcp port 27900 - which
>> is
>> >> exactly what I would expect from the heartbeat port.
>> >> >
>> >> > So.....I think this Gamespy heartbeat is initiated from my server
>> > with
>> >> > the cvar 'set sv_gamespy 1', right? Well, its definitely in the
>> .cfg
>> >> file. Any thoughts?
>> >> >
>> >> > Luke
>> >> >
>> >> > -----Original Message-----
>> >> > From: tomte at traci.pr0nst4r.net [mailto:tomte at traci.pr0nst4r.net]
>> >> Sent: Thursday, June 19, 2003 9:52 AM
>> >> > To: mohaa at icculus.org
>> >> > Subject: Re: [mohaa] gamespy nightmare!
>> >> >
>> >> >
>> >> > On Thu, Jun 19, 2003 at 09:49:04AM -0400, Salsich, Luke wrote:
>> >> > > nope. Definitely no firewall installed. thanks for the
>> suggestion,
>> >> though.
>> >> > >
>> >> > >
>> >> > Have you check if there is any traffic going in gamespys
>> direction ?
>> >> ie. running tcpdump port <whatever post mohaa uses> to check if
>> > there
>> >> is
>> >> > any traffic at all. That way you atleast find out if its the
>> mohaainstallation
>> >> > or a networking problem.
>> >> >
>> >> > // Richard
>> >> >
>> >> > --
>> >> > "Artificial Intelligence is no match for natural stupidity!"
>> >> >
>> >> >
>>
>>
>>
>> -----------------------------------------
>> TWA Studios Inc. - Designing your future, one pixel at a time
>> http://www.twastudios.com/



-----------------------------------------
TWA Studios Inc. - Designing your future, one pixel at a time
http://www.twastudios.com/





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