[mohaa] More codesalat: ALPHA2.

Steve Pirk orion at deathcon.com
Thu Jan 2 18:49:48 EST 2003


Speaking of maps, does anyone have a good map
rotate script/command?

--
Steve (egrep)

On Thu, 2 Jan 2003, [MC] Hammer wrote:

> WOW, you call this Alpha?????!  It's better than the retail, lol!!!!  8->
>
> Good Job!  Been playing on a 10 man server without any more crashes (Alpha2 bin).  Game server has been up for over 12 consecutive hours on a Sun RaQ 4 server (Cobalt linux).  Switch around the standard maps a lot (tdm, obj, tow).
>
> --[MC] Hammer
> Mohaa Crew Clan
>
> ----- Original Message -----
> From: "Ryan C. Gordon" <icculus at clutteredmind.org>
> To: <mohaa at icculus.org>
> Sent: Wednesday, January 01, 2003 9:29 PM
> Subject: [mohaa] More codesalat: ALPHA2.
>
>
> |
> | Unpack this over your Spearhead installation to replace the Alpha1 bins:
> |
> | http://icculus.org/betas/mohaa/spearhead_lnxded_2.11-ALPHA2.tar.bz2
> |
> | The event queue memory corruption looks like
> | yet-another-broken-memory-pool-algorithm...I replaced it with straight
> | malloc() and free() calls, and valgrind didn't detect a single buffer
> | overrun...which means it was the memory pool manager itself causing
> | trouble.
> |
> | Might be more problems (dunno if the memory pool is not used elsewhere, or
> | just the Event class caused problems...), but this cleaned up my
> | reproducable crashbug, and I could call a mapvote/change levels with my
> | one win32 client on the map.
> |
> | So, in short, this might be much more stable, but we won't know for
> | certain until you guys pound on it. Have fun.
> |
> | --ryan.
> |
> |
> |
>
>




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