Comments on SH server

Luke Antins (FragServ) luke at fragserv.co.uk
Thu Jan 2 18:12:10 EST 2003


<kind of a rant>
Hi list,
	 We been doing our own testing :)
Server seemed to handle quite well while there were about 5 users in it.
Once we make it public and there were 12 users in the server it did start
to eat at the CPU quite a bit.

I don't suppose there is anything that could be done to lighten the load
on the servers? mohaa runs very sweet even when there are a few games
running on the same box and they are just abut full, at the moment spear
head is not looking too good to do that.

I know its alpha :) its quite good too.
But there is going to be a serious problem when the servers start to fill
up and if you want to run more then one server on the same box.

The server we ran the test on normally gets around 0.20 load when its busy
with about 40-50 users on it. There were about 10 players on the other
servers when we done the testing and the load was some times popping up-to 0.02

Once the spear head server was running with 12 users we started to get
loads of 0.50.

If you need any specific information just let me know and I'll give it to
you.

(if the above is a bit of a rant sorry hehe)

Just got to get it using less CPU then it currently is, I'm sure you can
do some magic cleaning up the code :) and make it run just as good as MOH:AA
</kind of a rant>

Overall view:
Nice work, and thanks for taking your time to port this and many other
games to linux (i loved the serious sam beta) just need to get the CPU
usage down a little.

Kind Regards
Luke Antins
--
[FragServ] UK Game Servers!
http://www.fragserv.co.uk




More information about the Mohaa mailing list