[mohaa] Spearhead stability and system utilization question
Anthony Quon
anthonyquon at hotmail.com
Thu Feb 20 16:53:20 EST 2003
Hmm thanks for the info. The crontab restart may be a good idea, even for AA
servers. This is what my servers look like on one machine via top:
SIZE RSS SHARE STAT %CPU %MEM TIME COMMAND
75664 73M 2704 R 25.7 3.6 115:51 mohaa_lnxded
80088 78M 2712 S 22.8 3.8 289:58 mohaa_lnxded
148M 148M 2732 R 21.4 7.3 1541m mohaa_lnxded
61532 59M 2708 R 6.7 2.9 17:14 mohaa_lnxded
126M 126M 2712 S 5.1 6.2 279:16 mohaa_lnxded
77160 75M 2724 R 1.3 3.7 19:42 mohaa_lnxded
100M 100M 2732 S 0.9 4.9 382:17 mohaa_lnxded
75956 74M 2700 S 0.7 3.6 19:15 mohaa_lnxded
74584 72M 2716 S 0.1 3.6 69:22 mohaa_lnxded
62860 61M 2656 S 0.1 3.0 0:25 mohaa_lnxded
As you can see some of the servers push above 100M depending on the server
size but it does take some time to get up that high. As you can see...some
of the servers have been running for quite some time with the highest being
380hours. Definitely a stable binary. Possibly a reboot may help out a bit.
However, the server can handle this pretty well. Outside of this I have all
of them set at PRI 15 and NICE level 0..not sure if that's good or bad.
>From: "Salsich, Luke" <LJS at protectorgroup.com>
>Reply-To: mohaa at icculus.org
>To: "'mohaa at icculus.org'" <mohaa at icculus.org>
>Subject: RE: [mohaa] Spearhead stability and system utilization question
>Date: Thu, 20 Feb 2003 15:27:20 -0500
>
>Hey Anthony,
>
>I have had two 24 player SH servers running for about a month. They are
>fast
>and stable, but have some serious memory issues. They start at around 89-97
>MB in size and grow to about 160MB in 24 hours (under a full load). If I
>let
>them run for more than 2 days they start to get laggy. To avoid this I
>restart the games every morning at 6am through crontab. No big deal......
>
>SH is a serious CPU hog - using about 2-4 times the amount as an AA server
>of the same size. It also chews up more memory right now as I explained,
>but
>Ryan may be able to clean that up in the next release. Not sure. Bandwidth
>usage is nearly identical to AA.
>
>My 24 player TOW server uses anywhere from 50-80% of a PIV 2.0, while a 24
>player OBJ AA server uses about 15-30%. Big difference. SH TDM servers use
>slightly less, averaging around 45-70% of the same CPU.
>
>Luke
>
>
>
>-----Original Message-----
>From: Anthony Quon [mailto:anthonyquon at hotmail.com]
>Sent: Thursday, February 20, 2003 3:18 PM
>To: mohaa at icculus.org
>Subject: [mohaa] Spearhead stability and system utilization question
>
>
>Just curious, how stable has your SH servers been running under decent
>amount of load? I'm planning to start serving these up and my first attempt
>looks pretty good...I didn't notice anything wrong with this distrubution
>but I haven't done a stability test of it yet. Also, compared to AA, does
>anyone know how much more system resources this takes up? CPU and Bandwidth
>are my biggest concerns.
>
>Thanks much for any info on this,
>Anthony
>
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