[mohaa] MOH:AA Spearhead Linux server ALPHA

Heikki Kokko heikki.kokko at tromso.online.no
Tue Dec 31 21:03:22 EST 2002


The same probleblem here -  the server won't start because
"No available video device"- could not load OpenGL subsystem

There's certainly a way around this, but my tired mind can't figure
this out at 3 am after a couple of bottles of very nice portuguese
red wine -  somebody please mail a work-around on the list?

Heikki

----- Original Message -----
From: <monthos at mx3.org>
To: <mohaa at icculus.org>
Sent: Wednesday, January 01, 2003 1:12 AM
Subject: RE: [mohaa] MOH:AA Spearhead Linux server ALPHA


> nice i ran the binary by itself, it tried to initialize opengl and sound
> hardware! is this thing going to be a client too!?
>
> btw thats a joke :) i realise its alpha and you have no time to do that :P
>
> On Tue, 31 Dec 2002, Luke Salsich wrote:
>
> > JOY!!!!!!
> >
> > Thanks, Ryan...... ;)
> >
> >
> >
> >
> >
> > -----Original Message-----
> > From: Ryan C. Gordon [mailto:icculus at clutteredmind.org]
> > Sent: Tuesday, December 31, 2002 6:43 PM
> > To: mohaa at icculus.org
> > Subject: [mohaa] MOH:AA Spearhead Linux server ALPHA1
> >
> >
> >
> > Ok, here it is:
> >
> >    http://icculus.org/betas/mohaa/spearhead_lnxded_2.11-ALPHA1.tar.bz2
> >
> >
> > This is actually based on the Spearhead 2.15 codebase, but I've hacked
> > it up to report itself as "2.11" so the latest released win32 clients
> > won't reject it in the server browser. They use the same protocol
> > version, so this should be safe (har har, "what could possibly go
> > wrong?"). This will fix itself in a later release, but this should
> > satiate those hungry early adopters, like Luke.  :)
> >
> > I've only tested this for (no joke) 30 seconds. Win32 client could see
> > the Linux server on a LAN in the server browser, connect, and fight
> > against another client. I have not tested internet play at all. This is
> > very much an untested alpha. If you aren't really curious or really
> > desperate to try this, you might want to wait until this is declared
> > beta quality (or production quality, even). You have been warned.
> >
> >
> > Understand a few things:
> > 1) This is ALPHA quality code, don't expect it to be stable.
> > 2) You need to install the game on win32, and copy it over, like the
> > original MOHAA Linux server.
> > 3) This is ALPHA quality code, don't expect it to be stable.
> > 4) This will refuse to run in 30 days, but we'll have updates before
> > then.
> > 5) This is ALPHA quality code, don't expect it to be stable.
> > 6) Read the README, use bugzilla, use the mailing list. Don't email me
> > directly.
> >
> > I highly recommend GameAdmins.com's MOH:AA server tutorial for
> > configuration examples. For the most part, setting up a Linux Spearhead
> > server is just like setting up a Linux MOH:AA server, and just about
> > anything new in Spearhead is configured identically to the win32
> > version.
> >
> > I think all of my Linux-specific additions (sv_chatter, etc) have been
> > re-ported for Spearhead, but if I missed anything, let me know. I
> > haven't added any requests (like logging certain details to aid external
> > applications, etc. Please nag me to finish that!).
> >
> > With less than six hours to go before 2003 in my time zone, at least I
> > kept my promise about having this out between Christmas and the New
> > Year.  :)
> >
> >
> > Oh, and this is alpha-quality code, so don't expect it to be stable.
> >
> > --ryan.
> >
> >
> >
> >
> >
>
>




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