[mohaa] MOH:AA Spearhead Linux server ALPHA
lsalsich at cox.net
Tue Dec 31 21:17:59 EST 2002
+set dedicated 1 in command line
From: Heikki Kokko [mailto:heikki.kokko at tromso.online.no]
Sent: Tuesday, December 31, 2002 9:03 PM
To: mohaa at icculus.org
Subject: Re: [mohaa] MOH:AA Spearhead Linux server ALPHA
The same probleblem here - the server won't start because
"No available video device"- could not load OpenGL subsystem
There's certainly a way around this, but my tired mind can't figure this
out at 3 am after a couple of bottles of very nice portuguese red wine -
somebody please mail a work-around on the list?
----- Original Message -----
From: <monthos at mx3.org>
To: <mohaa at icculus.org>
Sent: Wednesday, January 01, 2003 1:12 AM
Subject: RE: [mohaa] MOH:AA Spearhead Linux server ALPHA
> nice i ran the binary by itself, it tried to initialize opengl and
> sound hardware! is this thing going to be a client too!?
> btw thats a joke :) i realise its alpha and you have no time to do
> that :P
> On Tue, 31 Dec 2002, Luke Salsich wrote:
> > JOY!!!!!!
> > Thanks, Ryan...... ;)
> > -----Original Message-----
> > From: Ryan C. Gordon [mailto:icculus at clutteredmind.org]
> > Sent: Tuesday, December 31, 2002 6:43 PM
> > To: mohaa at icculus.org
> > Subject: [mohaa] MOH:AA Spearhead Linux server ALPHA1
> > Ok, here it is:
> > http://icculus.org/betas/mohaa/spearhead_lnxded_2.11-ALPHA1.tar.bz2
> > This is actually based on the Spearhead 2.15 codebase, but I've
> > hacked it up to report itself as "2.11" so the latest released win32
> > clients won't reject it in the server browser. They use the same
> > protocol version, so this should be safe (har har, "what could
> > possibly go wrong?"). This will fix itself in a later release, but
> > this should satiate those hungry early adopters, like Luke. :)
> > I've only tested this for (no joke) 30 seconds. Win32 client could
> > see the Linux server on a LAN in the server browser, connect, and
> > fight against another client. I have not tested internet play at
> > all. This is very much an untested alpha. If you aren't really
> > curious or really desperate to try this, you might want to wait
> > until this is declared beta quality (or production quality, even).
> > You have been warned.
> > Understand a few things:
> > 1) This is ALPHA quality code, don't expect it to be stable.
> > 2) You need to install the game on win32, and copy it over, like the
> > original MOHAA Linux server.
> > 3) This is ALPHA quality code, don't expect it to be stable.
> > 4) This will refuse to run in 30 days, but we'll have updates before
> > then.
> > 5) This is ALPHA quality code, don't expect it to be stable.
> > 6) Read the README, use bugzilla, use the mailing list. Don't email
> > me directly.
> > I highly recommend GameAdmins.com's MOH:AA server tutorial for
> > configuration examples. For the most part, setting up a Linux
> > Spearhead server is just like setting up a Linux MOH:AA server, and
> > just about anything new in Spearhead is configured identically to
> > the win32 version.
> > I think all of my Linux-specific additions (sv_chatter, etc) have
> > been re-ported for Spearhead, but if I missed anything, let me know.
> > I haven't added any requests (like logging certain details to aid
> > external applications, etc. Please nag me to finish that!).
> > With less than six hours to go before 2003 in my time zone, at least
> > I kept my promise about having this out between Christmas and the
> > New Year. :)
> > Oh, and this is alpha-quality code, so don't expect it to be stable.
> > --ryan.
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