[mohaa] MOH:AA Spearhead Linux server ALPHA

monthos at mx3.org monthos at mx3.org
Tue Dec 31 19:12:32 EST 2002


nice i ran the binary by itself, it tried to initialize opengl and sound
hardware! is this thing going to be a client too!?

btw thats a joke :) i realise its alpha and you have no time to do that :P

On Tue, 31 Dec 2002, Luke Salsich wrote:

> JOY!!!!!!
>
> Thanks, Ryan...... ;)
>
>
>
>
>
> -----Original Message-----
> From: Ryan C. Gordon [mailto:icculus at clutteredmind.org]
> Sent: Tuesday, December 31, 2002 6:43 PM
> To: mohaa at icculus.org
> Subject: [mohaa] MOH:AA Spearhead Linux server ALPHA1
>
>
>
> Ok, here it is:
>
>    http://icculus.org/betas/mohaa/spearhead_lnxded_2.11-ALPHA1.tar.bz2
>
>
> This is actually based on the Spearhead 2.15 codebase, but I've hacked
> it up to report itself as "2.11" so the latest released win32 clients
> won't reject it in the server browser. They use the same protocol
> version, so this should be safe (har har, "what could possibly go
> wrong?"). This will fix itself in a later release, but this should
> satiate those hungry early adopters, like Luke.  :)
>
> I've only tested this for (no joke) 30 seconds. Win32 client could see
> the Linux server on a LAN in the server browser, connect, and fight
> against another client. I have not tested internet play at all. This is
> very much an untested alpha. If you aren't really curious or really
> desperate to try this, you might want to wait until this is declared
> beta quality (or production quality, even). You have been warned.
>
>
> Understand a few things:
> 1) This is ALPHA quality code, don't expect it to be stable.
> 2) You need to install the game on win32, and copy it over, like the
> original MOHAA Linux server.
> 3) This is ALPHA quality code, don't expect it to be stable.
> 4) This will refuse to run in 30 days, but we'll have updates before
> then.
> 5) This is ALPHA quality code, don't expect it to be stable.
> 6) Read the README, use bugzilla, use the mailing list. Don't email me
> directly.
>
> I highly recommend GameAdmins.com's MOH:AA server tutorial for
> configuration examples. For the most part, setting up a Linux Spearhead
> server is just like setting up a Linux MOH:AA server, and just about
> anything new in Spearhead is configured identically to the win32
> version.
>
> I think all of my Linux-specific additions (sv_chatter, etc) have been
> re-ported for Spearhead, but if I missed anything, let me know. I
> haven't added any requests (like logging certain details to aid external
> applications, etc. Please nag me to finish that!).
>
> With less than six hours to go before 2003 in my time zone, at least I
> kept my promise about having this out between Christmas and the New
> Year.  :)
>
>
> Oh, and this is alpha-quality code, so don't expect it to be stable.
>
> --ryan.
>
>
>
>
>




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