[lgfaq] Double Quake3Arena in the single intel box

Chunky Kibbles chunky at icculus.org
Tue Oct 15 13:48:43 EDT 2002


On Tue, Oct 15, 2002 at 10:52:03AM +0300, Aivils Stoss wrote:
> >
> >> My box:
> >> CPU Athlon 1600+
> >> RAM 256Mb
> >> 1st videocard Nvidia GeforceMX440 (AGP)
> >> 2nd Nvidia TNT2 M64 (PCI)
> >> 3rd Nvidia TNT2 M64 (PCI)
> >> two ps/2 keyboards, one USB keyboard
> >> two serial mouses, one USB mouse
> >> swap 800Mb (important, same games failed if can't allocate enough
> memory).
> >
> >I will GREATLY serve you to upgrade your RAM. I have 1.5G and I only
> >use one screen at the moment :)
> 
> May be. Triple X simultaneus eat ~120Mb of RAM.
> IMHO big RAM is hw sellers trick.

It means that when I was running Unreal on one screen and Q3 on
another, my machine didn't blow it's guts out.

> >Uh. Why do I need to patch my kernel to do this? If I wanted, I can
> >just run multiple X servers without any problems at all, having
> >completely independant k/v/m, using just standard XFree functionality.
> 
> I test various patch of Linux systems for multiheading. All failed for me.
> Please point to well documented site. Kernel patching is so messy.

"patch of linux systems". Hnuh?
I'll take a look, but broadly speaking, you have two options:

1) Have two XF86Configs, each containing it's own k/v/m. Then run
"startx" twice, once for each config
2) Have one XF86Config with two "ServerLayout" sections and all the
k/v/ms set up. Then get it to crank up multiple servers. Can't
remember how.

After that, you can pull some voodoo in inittab to get it to start
everythign at startup, if that's your inclination

Sorry, I can't find the explicit article I was thinking of, but I'll
have another look if this doesn't work for you

> Seems we never going to beta. 3 testers is to few.
> Last month I never see kernel oops.
> May be now others can test this.
> I will not dragoon any.

Unfortunately, you're aiming at a limited market; Most people don't
have two cards & monitors, let along multiple KBs & mice :/

> >You're also probably having sound issues. UT tends to just block
> >on the sound dvice as opposed to anything else. Same therefore goes
> >for Rune. And running a sound multiplexer is asking for trouble when
> >you have multiple "real-time" sound things going on...
> 
> Yes. Only Idsoftware made multiheading compatible games.
> All another must multiplex or switch of sound.
> 
> And UT2003 certainly will not run simultaneous.

OK. Now you're gibbering.
1) "Multiheading games", hnuh? Most of them out there will run on
multihead, with something like xinerama
2) One program can have the sound device at a time. If UT gets it
first, then you go without sound in Wolf, and vice versa. Before
anyone corrects me, I'm aware of the Live Drivers and I'm aware of
ALSA. I'm also aware that one isn't commonplace and one doesn't work
*cough*
3) I could make utk3 run at the same time as something else. I just
wouldn't be able to make it do it very quickly.

Gary (-;



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