[Gtkradiant] 1.6.4 build updated (Re: GtkRadiant 1.6.4 for Windows: shots fired!)

Timothee Besset ttimo at ttimo.net
Tue Aug 6 11:09:49 EDT 2013


Getting the Linux build systems back online, we have some 1.6.4 Linux
binaries too now:

http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-Linux-x86_64-20130806.tar.gz
http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-Linux-i686-20130806.tar.gz

TTimo


On Fri, Aug 2, 2013 at 11:51 AM, Timothee Besset <ttimo at ttimo.net> wrote:

> Coming to you from QuakeCon 2013 BYOC floor!
>
> http://gtkradiant.s3.amazonaws.com/GtkRadiant-1.6.4-20130802.zip
>
> We lapsed a bit updating the builds, but a lot of progress was made:
>
> CHANGES:
> - Continued MacOS X work. If you compile GtkRadiant on MacOS X from
> source, it should be very functional. We are still figuring out the binary
> distribution.
> - The idTech2 (Quake 2) surface inspector was updated, better
> functionality, less confusing etc. - similar changes to the idTech3 surface
> inspector should happen soon
> - Added -exportents option to q3map2 and q3map2_urt: some idTech3 games
> can load entities from a separate file than the .bsp
> - Fixes to STVEF support
> - A bug due to the bump in texture directories that was causing all
> shaders to load has been fixed
> - There is a new button in the toolbar that lets you create detail brushes
> by default
> - There is a new preference that creates all brushes with the caulk
> texture by default (default on)
>
> TTimo
>
>
> On Sun, Jul 7, 2013 at 5:53 PM, Timothee Besset <ttimo at ttimo.net> wrote:
>
>> New build:
>>
>>
>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20130707.zip
>>
>> CHANGES:
>> - Improved GL font rendering on Windows
>> - A lot of code cleanups and more work towards Quake2World support
>> (@jdolan)
>> - Improvements to the clipboard support
>> - Fix texture window not redrawing when group dialog comes up (in 4-view
>> layout)
>> - Esc, T and N keys will hide the group dialog back after showing it
>> - Bumped the number of texture directories to 1024 from 128 .. we have
>> the memory!
>> - Esc key will hide back the Quake3 Surface Inspector (shortcut 'S' to
>> bring up)
>> - Cleanup the Surface Inspector a bit. More work is needed on the surface
>> inspector, see https://github.com/TTimo/GtkRadiant/issues/195
>> - The ASE export configuration was broken in previous build, and was fixed
>>
>> TTimo
>>
>>
>>
>> On Sun, Jun 30, 2013 at 5:31 PM, Timothee Besset <ttimo at ttimo.net> wrote:
>>
>>> Updated GtkRadiant 1.6.4 build:
>>>
>>>
>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20130630.zip
>>>
>>> CHANGES:
>>> - Quake2World and vanilla Quake2 support from jdolan (see
>>> http://quetoo.org/)
>>> - Star Trek Voyage: Elite Force game pack from GSIO01
>>> - Jedi Academy gamepack is included
>>> - bspc.exe is included in the build again
>>> - added a missing dll that prevented the x64 version of q3map2 from
>>> starting
>>> - support selecting and dragging multiple vertexes in vertex edit mode
>>> - add *.ogg and *.* options to the sound selection
>>>
>>> The inclusion of all those gamepaks has bumped the size of the zip to
>>> 90M. I think that's still reasonable and doesn't warrant per-game packages
>>> or download on demand stuff.
>>>
>>> MacOS X version:
>>> Thanks to jdolan we also have a MacOS X build in the works. It's rather
>>> experimental, and some documentation is needed, but you can try it out on
>>> the github issue <https://github.com/TTimo/GtkRadiant/issues/90>.
>>>
>>> Cheers,
>>> TTimo
>>>
>>>
>>> On Sat, Jun 15, 2013 at 4:31 PM, Timothee Besset <ttimo at ttimo.net>wrote:
>>>
>>>>
>>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20130615.zip
>>>>
>>>> CHANGES:
>>>> - You can now select 32 or 64 bit q3map2 from the preferences menu. A
>>>> restart of GtkRadiant is required.
>>>> - The BSP menu for Quake3 and QuakeLive has been updated with more up
>>>> to date and relevant options (see
>>>> https://github.com/TTimo/GtkRadiant/issues/167, QL testing is needed)
>>>> - The Quake2World game pack is included, but still WIP (see
>>>> https://github.com/TTimo/GtkRadiant/issues/165)
>>>>
>>>> If you have a bit of coding time, the next few weeks are definitely the
>>>> right time to pickup a few of the issues reported on github and have a shot
>>>> at them.
>>>>
>>>> If you need inspiration, have a look at those:
>>>> https://github.com/TTimo/GtkRadiant/issues/121 - Feature Request:
>>>> Structural/Detail Toggle Button
>>>> https://github.com/TTimo/GtkRadiant/issues/122 - [BUG] Vertex Mode -
>>>> selection of multiple vertices
>>>>
>>>> Another (larger, but fairly important one):
>>>> https://github.com/TTimo/GtkRadiant/issues/11 - Migrate GTKradiant 1.5
>>>> Texture Browser
>>>>
>>>> Some of the other things we hope to land in this release, are inclusion
>>>> of the JAPack, and maybe a MacOS X release.
>>>>
>>>> Cheers,
>>>> TTimo
>>>>
>>>> On Wed, Jun 12, 2013 at 9:05 AM, Timothee Besset <ttimo at ttimo.net>wrote:
>>>>
>>>>> Alright, there is a first Windows build of what should eventually turn
>>>>> into the new 1.6.4 GtkRadiant release line:
>>>>>
>>>>>
>>>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20130609.zip
>>>>>
>>>>> You may need to install the Visual Studio 2012 runtime if you're
>>>>> having problems running:
>>>>>
>>>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/vcredist_x86.exe
>>>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/vcredist_x64.exe
>>>>>
>>>>> You will only need the x64 redist if you intend to run the 64 bit
>>>>> version of q3map2.
>>>>>
>>>>> CHANGES:
>>>>>
>>>>> There are not many user visible changes at this point.
>>>>> - The supporting libraries: gtk, jpeg, libxml were all updated to the
>>>>> latest on Windows.
>>>>> - Project files were upgraded to Visual Studio 2012 (Express is
>>>>> supported)
>>>>> - A 64 bit version of q3map2 is included
>>>>>
>>>>> The 64 bit q3map2 binary is included, but there is no easy support for
>>>>> using it from GtkRadiant yet. That will come in a later build. For now in
>>>>> order to use it, you would need to manually edit the project template, and
>>>>> rename all occurences of 'q3map2' to 'x64/q3map2'. See
>>>>> https://github.com/TTimo/GtkRadiant/issues/116 for details.
>>>>>
>>>>> TODO:
>>>>>
>>>>> There is a list of items that I'd like to consider for the 1.6.4
>>>>> release on github:
>>>>>
>>>>>
>>>>> https://github.com/TTimo/GtkRadiant/issues?direction=desc&milestone=2&sort=updated&state=open
>>>>>
>>>>> As usual, contributors and patches are most welcome. If there are
>>>>> other important issues that you think should be considered for 1.6.4 please
>>>>> bring them up here.
>>>>>
>>>>> TTimo
>>>>>
>>>>
>>>>
>>>
>>
>
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