[Gtkradiant] 1.6.4 build updated (Re: GtkRadiant 1.6.4 for Windows: shots fired!)

Timothee Besset ttimo at ttimo.net
Fri Aug 2 12:51:18 EDT 2013


Coming to you from QuakeCon 2013 BYOC floor!

http://gtkradiant.s3.amazonaws.com/GtkRadiant-1.6.4-20130802.zip

We lapsed a bit updating the builds, but a lot of progress was made:

CHANGES:
- Continued MacOS X work. If you compile GtkRadiant on MacOS X from source,
it should be very functional. We are still figuring out the binary
distribution.
- The idTech2 (Quake 2) surface inspector was updated, better
functionality, less confusing etc. - similar changes to the idTech3 surface
inspector should happen soon
- Added -exportents option to q3map2 and q3map2_urt: some idTech3 games can
load entities from a separate file than the .bsp
- Fixes to STVEF support
- A bug due to the bump in texture directories that was causing all shaders
to load has been fixed
- There is a new button in the toolbar that lets you create detail brushes
by default
- There is a new preference that creates all brushes with the caulk texture
by default (default on)

TTimo


On Sun, Jul 7, 2013 at 5:53 PM, Timothee Besset <ttimo at ttimo.net> wrote:

> New build:
>
>
> http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20130707.zip
>
> CHANGES:
> - Improved GL font rendering on Windows
> - A lot of code cleanups and more work towards Quake2World support
> (@jdolan)
> - Improvements to the clipboard support
> - Fix texture window not redrawing when group dialog comes up (in 4-view
> layout)
> - Esc, T and N keys will hide the group dialog back after showing it
> - Bumped the number of texture directories to 1024 from 128 .. we have the
> memory!
> - Esc key will hide back the Quake3 Surface Inspector (shortcut 'S' to
> bring up)
> - Cleanup the Surface Inspector a bit. More work is needed on the surface
> inspector, see https://github.com/TTimo/GtkRadiant/issues/195
> - The ASE export configuration was broken in previous build, and was fixed
>
> TTimo
>
>
>
> On Sun, Jun 30, 2013 at 5:31 PM, Timothee Besset <ttimo at ttimo.net> wrote:
>
>> Updated GtkRadiant 1.6.4 build:
>>
>>
>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20130630.zip
>>
>> CHANGES:
>> - Quake2World and vanilla Quake2 support from jdolan (see
>> http://quetoo.org/)
>> - Star Trek Voyage: Elite Force game pack from GSIO01
>> - Jedi Academy gamepack is included
>> - bspc.exe is included in the build again
>> - added a missing dll that prevented the x64 version of q3map2 from
>> starting
>> - support selecting and dragging multiple vertexes in vertex edit mode
>> - add *.ogg and *.* options to the sound selection
>>
>> The inclusion of all those gamepaks has bumped the size of the zip to
>> 90M. I think that's still reasonable and doesn't warrant per-game packages
>> or download on demand stuff.
>>
>> MacOS X version:
>> Thanks to jdolan we also have a MacOS X build in the works. It's rather
>> experimental, and some documentation is needed, but you can try it out on
>> the github issue <https://github.com/TTimo/GtkRadiant/issues/90>.
>>
>> Cheers,
>> TTimo
>>
>>
>> On Sat, Jun 15, 2013 at 4:31 PM, Timothee Besset <ttimo at ttimo.net> wrote:
>>
>>>
>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20130615.zip
>>>
>>> CHANGES:
>>> - You can now select 32 or 64 bit q3map2 from the preferences menu. A
>>> restart of GtkRadiant is required.
>>> - The BSP menu for Quake3 and QuakeLive has been updated with more up to
>>> date and relevant options (see
>>> https://github.com/TTimo/GtkRadiant/issues/167, QL testing is needed)
>>> - The Quake2World game pack is included, but still WIP (see
>>> https://github.com/TTimo/GtkRadiant/issues/165)
>>>
>>> If you have a bit of coding time, the next few weeks are definitely the
>>> right time to pickup a few of the issues reported on github and have a shot
>>> at them.
>>>
>>> If you need inspiration, have a look at those:
>>> https://github.com/TTimo/GtkRadiant/issues/121 - Feature Request:
>>> Structural/Detail Toggle Button
>>> https://github.com/TTimo/GtkRadiant/issues/122 - [BUG] Vertex Mode -
>>> selection of multiple vertices
>>>
>>> Another (larger, but fairly important one):
>>> https://github.com/TTimo/GtkRadiant/issues/11 - Migrate GTKradiant 1.5
>>> Texture Browser
>>>
>>> Some of the other things we hope to land in this release, are inclusion
>>> of the JAPack, and maybe a MacOS X release.
>>>
>>> Cheers,
>>> TTimo
>>>
>>> On Wed, Jun 12, 2013 at 9:05 AM, Timothee Besset <ttimo at ttimo.net>wrote:
>>>
>>>> Alright, there is a first Windows build of what should eventually turn
>>>> into the new 1.6.4 GtkRadiant release line:
>>>>
>>>>
>>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20130609.zip
>>>>
>>>> You may need to install the Visual Studio 2012 runtime if you're having
>>>> problems running:
>>>>
>>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/vcredist_x86.exe
>>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/vcredist_x64.exe
>>>>
>>>> You will only need the x64 redist if you intend to run the 64 bit
>>>> version of q3map2.
>>>>
>>>> CHANGES:
>>>>
>>>> There are not many user visible changes at this point.
>>>> - The supporting libraries: gtk, jpeg, libxml were all updated to the
>>>> latest on Windows.
>>>> - Project files were upgraded to Visual Studio 2012 (Express is
>>>> supported)
>>>> - A 64 bit version of q3map2 is included
>>>>
>>>> The 64 bit q3map2 binary is included, but there is no easy support for
>>>> using it from GtkRadiant yet. That will come in a later build. For now in
>>>> order to use it, you would need to manually edit the project template, and
>>>> rename all occurences of 'q3map2' to 'x64/q3map2'. See
>>>> https://github.com/TTimo/GtkRadiant/issues/116 for details.
>>>>
>>>> TODO:
>>>>
>>>> There is a list of items that I'd like to consider for the 1.6.4
>>>> release on github:
>>>>
>>>>
>>>> https://github.com/TTimo/GtkRadiant/issues?direction=desc&milestone=2&sort=updated&state=open
>>>>
>>>> As usual, contributors and patches are most welcome. If there are other
>>>> important issues that you think should be considered for 1.6.4 please bring
>>>> them up here.
>>>>
>>>> TTimo
>>>>
>>>
>>>
>>
>
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