lordhavoc at ghdigital.com
Wed Oct 29 00:43:27 CDT 2008
Gamebryo is used by the Elder Scrolls series (Morrowind used NetImmerse, which became Gamebryo by the time Oblivion came out...), I don't know anything about it unfortunately.
I don't know about C4.
PowerRender imports q3bsp levels and instances them in terrain levels, so no modeled level import path.
Pain Engine (used in Painkiller) is entirely modeled levels, and runs well, however the use of Havok physics for everything gives it some weird player physics (a lot of glitches), also its import path
is only through Maya.
UnrealEngine 3 requires maps be blocked out in UnrealEd for visibility purposes, and then many many static models are placed in the editor to construct the visible level - that is to say, pieces of
geometry can be put into maps, but not entire maps.
id tech 3, id tech 4 and id tech 5 maps tend to be made mostly of brushes placed in Radiant, with some use of static models as decorations (far less common than in UnrealEngine 3 maps).
Crystalspace is free, I've never dealt with this engine.
Genesis 3D is free, I've never dealt with this engine.
Sorry for all the engines I forgot to mention here, I don't know a lot about engines not using id tech.
Jay Mattis wrote:
> On Mon, Oct 27, 2008 at 7:37 AM, Mihai Draghicioiu
> <mihai.draghicioiu at gmail.com> wrote:
>> afaik the engine used for painkiller could import modeled levels... in
>> fact there was a tutorial on how to import a simple level... see their
>> website for pain editor or whatever it's called
>> On Mon, Oct 27, 2008 at 1:30 PM, Pat Raynor <raynorpat at gmail.com> wrote:
>>> What about using Unreal 3?
>>> On Oct 26, 2008, at 10:48 PM, Forest Hale <lordhavoc at ghdigital.com>
>>>> I think what you're asking for is id tech 5 (Rage), there are very
>>>> few engines that meet the criteria you stated.
>>>> I'm working on one called darkwar which uses entirely modeled levels
>>>> but it's nowhere near usable yet (and has no editor, no sound no
>>>> cutscene capabilities, and very little art at this point).
>>>> You might look at Unity3D - the editor is Mac only, but I keep
>>>> hearing from indie studios that it's an amazing engine that saves
>>>> them immense amounts of time, and is well worth the price of Macs to
>>>> run it on because it saves so many hours of development.
>>>> I don't have information on all the various engines out there, but I
>>>> certainly don't hear of many that fit your criteria, even the
>>>> highend engines generally don't have such an easy art pipeline as you
>>>> michael j dahinten wrote:
>>>>> hi my name is michael!
>>>>> and I have been looking for a game dev. engine that is convenient,,
>>>>> and works with 3d studio max!,,,,,for a long time....(sheesh)
>>>>> We use max in school, and the only game dev app they have is a
>>>>> pitiful 2d game making thing called game maker. I have messed with
>>>>> various software things and some coding from the ground up type
>>>>> operations, but really we are all looking for something that would
>>>>> work with both max and maya possibly, and that would be a 3d engine
>>>>> to create games with.... Why must that be so difficult to find? I
>>>>> suppose its because the game development companies want to make the
>>>>> games,,, and not let them be made by people and amateurs and
>>>>> students. well this gtk radiant thing looks interesting, and we
>>>>> found a few others that are workable for our school now, so we will
>>>>> be ok to train and use what the few we have. Theres another one ,
>>>>> and a few more that some of us are working with called irrlicht,
>>>>> and then one which i don't like called FPS creater, and there is
>>>>> another one called dark fusion or something which is not bad. I
>>>>> want something that can take 3d studio max scenes into the program
>>>>> and effortlessly, and keep all textures where they need to be !!!
>>>>> I dont want to have to reassign textures.! thats crazy. also i want
>>>>> realistic motion, pre-built characters, and a complete way to make
>>>>> 3d generated fps style games. Am I asking for too much? maybe. but
>>>>> that's what we need at the college. Also it should work with maya,
>>>>> and should have capabilities for sound and all kinds of great
>>>>> sounds and cut scenes and all the stuff people want. I should think
>>>>> there would be great competition in this area?? for many companies
>>>>> to produce such game development products or systems, and there to
>>>>> be great competition with who can make a better 3d game dev
>>>>> program? maybe I am thinking ahead of our time!...... maybe I need
>>>>> to check back in 20 years..... 2028? why should It take so long? it
>>>>> won't, I hope. I love the 3d games "return to castle wolfenstien by
>>>>> ID software, and Jedi knight dark forces 2 by lucasarts, and also
>>>>> indiana jones and the infernal machine by lucas. thank you
>>>>> shout outs to the 3d developers out there.! thanks, best wishes,
>>>>> care, michael
>>>> Author of DarkPlaces Quake1 engine and mod
>>>> "War does not prove who is right, it proves who is left." - Unknown
>>>> "Any sufficiently advanced technology is indistinguishable from a
>>>> rigged demo." - James Klass
>>>> Gtkradiant mailing list
>>>> Gtkradiant at zerowing.idsoftware.com
>>> Gtkradiant mailing list
>>> Gtkradiant at zerowing.idsoftware.com
>> Gtkradiant mailing list
>> Gtkradiant at zerowing.idsoftware.com
> Gtkradiant mailing list
> Gtkradiant at zerowing.idsoftware.com
Author of DarkPlaces Quake1 engine and mod
"War does not prove who is right, it proves who is left." - Unknown
"Any sufficiently advanced technology is indistinguishable from a rigged demo." - James Klass
More information about the Gtkradiant