[Gtkradiant] hi

Jay Mattis Jay_Mattis at brown.edu
Mon Oct 27 11:09:24 CDT 2008


Gamebryo?

On Mon, Oct 27, 2008 at 7:37 AM, Mihai Draghicioiu
<mihai.draghicioiu at gmail.com> wrote:
> afaik the engine used for painkiller could import modeled levels... in
> fact there was a tutorial on how to import a simple level... see their
> website for pain editor or whatever it's called
>
> On Mon, Oct 27, 2008 at 1:30 PM, Pat Raynor <raynorpat at gmail.com> wrote:
>> What about using Unreal 3?
>>
>>
>> On Oct 26, 2008, at 10:48 PM, Forest Hale <lordhavoc at ghdigital.com>
>> wrote:
>>
>>> I think what you're asking for is id tech 5 (Rage), there are very
>>> few engines that meet the criteria you stated.
>>>
>>> I'm working on one called darkwar which uses entirely modeled levels
>>> but it's nowhere near usable yet (and has no editor, no sound no
>>> cutscene capabilities, and very little art at this point).
>>>
>>> You might look at Unity3D - the editor is Mac only, but I keep
>>> hearing from indie studios that it's an amazing engine that saves
>>> them immense amounts of time, and is well worth the price of Macs to
>>> run it on because it saves so many hours of development.
>>>
>>> I don't have information on all the various engines out there, but I
>>> certainly don't hear of many that fit your criteria, even the
>>> highend engines generally don't have such an easy art pipeline as you
>>> describe.
>>>
>>> michael j dahinten wrote:
>>>> hi my name is michael!
>>>>
>>>> and I have been looking for a game dev. engine that is convenient,,
>>>> and works with 3d studio max!,,,,,for a long time....(sheesh)
>>>>
>>>> We use max in school, and the only game dev app they have is a
>>>> pitiful 2d game making thing called game maker. I have messed with
>>>> various software things and some coding from the ground up type
>>>> operations, but really we are all looking for something that would
>>>> work with both max and maya possibly, and that would be a 3d engine
>>>> to create games with.... Why must that be so difficult to find? I
>>>> suppose its because the game development companies want to make the
>>>> games,,, and not let them be made by people and amateurs and
>>>> students. well this gtk radiant thing looks interesting, and we
>>>> found a few others that are workable for our school now, so we will
>>>> be ok to train and use what the few we have. Theres another one ,
>>>> and a few more that some of us are working with called irrlicht,
>>>> and then one which i don't like called FPS creater, and there is
>>>> another one called dark fusion or something which is not bad. I
>>>> want something that can take 3d studio max scenes into the program
>>>> easil
>>> y!
>>>>  and effortlessly, and keep all textures where they need to be !!!
>>>> I dont want to have to reassign textures.! thats crazy. also i want
>>>> realistic motion, pre-built characters, and a complete way to make
>>>> 3d generated fps style games. Am I asking for too much? maybe. but
>>>> that's what we need at the college. Also it should work with maya,
>>>> and should have capabilities for sound and all kinds of great
>>>> sounds and cut scenes and all the stuff people want. I should think
>>>> there would be great competition in this area?? for many companies
>>>> to produce such game development products or systems, and there to
>>>> be great competition with who can make a better 3d game dev
>>>> program? maybe I am thinking ahead of our time!...... maybe I need
>>>> to check back in 20 years..... 2028? why should It take so long? it
>>>> won't, I hope. I love the 3d games "return to castle wolfenstien by
>>>> ID software, and Jedi knight dark forces 2 by lucasarts, and also
>>>> indiana jones and the infernal machine by lucas. thank you
>>> .!
>>>>  shout outs to the 3d developers out there.! thanks, best wishes,
>>>> take
>>>> care, michael
>>>
>>> --
>>> LordHavoc
>>> Author of DarkPlaces Quake1 engine and mod
>>> http://icculus.org/twilight/darkplaces/
>>> "War does not prove who is right, it proves who is left." - Unknown
>>> "Any sufficiently advanced technology is indistinguishable from a
>>> rigged demo." - James Klass
>>>
>>>
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