[Gtkradiant] ZeroRadiant Linux and OSX build system
ttimo at idsoftware.com
Sat Nov 3 15:43:44 CDT 2007
Forest `LordHavoc` Hale wrote:
> Timothee Besset wrote:
>> The basics of the new build system for ZeroRadiant on Linux and OSX are
>> done. I've dropped a little status update on the website:
>> I need to setup a few things to synchronize better between our internal
>> ZeroRadiant source and the SVN.
> Would git prove useful in synchronizing those sources? Just curious.
No.. our internal source repository is alienbrain. I already wrote some
code to do the sync with an SVN for other projects though , so I just
plan on re-using that.
> (I've never used git and don't know a whole lot about it, except that it does support svn repositories, and that it is designed to keep several repositories in sync, with independent commits)
>> Another good thing to get done now may
>> be to start looking at some easy scripts to install/configure the
>> editor. Ideally I want to distribute a static tree and use some scripts
>> to do configuration.
> I've been wanting a static tree for a long time, it's just logical :)
Mostly to unify the configuration work in a single tool. I won't feel
too bad about doing that in python / text mode or requiring python to be
installed, then we can do Windows installers / Linux packages and fink
packages without too much hassle.
> It's kind of ironic that even the game pack for the GPL game Nexuiz (which consists only of a couple files to tell Radiant about the Nexuiz data - the actual editor data pack is preinstalled in
> Nexuiz) is not included in Radiant by default.
> I understand the other packs were for licensing reasons.
> Hmm, on that note, I wonder if the quake1 map sources should be added to the Q1Pack at some point.
I really only plan to focus on Q3 and maybe mods. Other games should be
done by other people really :)
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