[Gtkradiant] ZeroRadiant Linux and OSX build system
ydnar at shaderlab.com
Sat Nov 3 16:02:24 CDT 2007
Randy (via mobile)
On Nov 3, 2007, at 12:58 PM, Forest `LordHavoc` Hale <lordhavoc at ghdigital.com
> Timothee Besset wrote:
>> The basics of the new build system for ZeroRadiant on Linux and OSX
>> done. I've dropped a little status update on the website:
>> I need to setup a few things to synchronize better between our
>> ZeroRadiant source and the SVN.
> Would git prove useful in synchronizing those sources? Just curious.
> (I've never used git and don't know a whole lot about it, except
> that it does support svn repositories, and that it is designed to
> keep several repositories in sync, with independent commits)
>> Another good thing to get done now may
>> be to start looking at some easy scripts to install/configure the
>> editor. Ideally I want to distribute a static tree and use some
>> to do configuration.
> I've been wanting a static tree for a long time, it's just logical :)
> It's kind of ironic that even the game pack for the GPL game Nexuiz
> (which consists only of a couple files to tell Radiant about the
> Nexuiz data - the actual editor data pack is preinstalled in
> Nexuiz) is not included in Radiant by default.
> I understand the other packs were for licensing reasons.
> Hmm, on that note, I wonder if the quake1 map sources should be
> added to the Q1Pack at some point.
> Author of DarkPlaces Quake1 engine and mod
> "War does not prove who is right, it proves who is left." - Unknown
> "Any sufficiently advanced technology is indistinguishable from a
> rigged demo." - James Klass
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