[Gtkradiant] What is a "magic path word"???
ydnar at shaderlab.com
Wed Dec 6 00:33:11 CST 2006
There is the -fs_game option as well. The magic word code is only
used as a fallback when -fs_basepath isn't specified.
The code is already part of the GtkRadiant tree--it always has been.
On Dec 5, 2006, at 8:27 PM, LinuxManMikeC wrote:
> Hi all,
> Working on adding support to q3map2 for the game Tremulous. Since Q3
> went GPL they altered the Tremulous mod into a standalone game. Now
> q3map2 doesn't know to look in user directory of .tremulous and
> instead looks in .q3a . I got all the basics taken care of and it
> seems to be working fine, but I have no idea what a "magic path word"
> is. Can someone please explain? I currently have it set to
> "tremulous" and it worked fine with it set to "quake" (the default
> before my changes) and both seem to be no problem. Does it even
> Also, would you include this in the GTKRadiant source tree when its
> finished? Or should I just see about Tremulous forking q3map2 code?
> In any case I would suggest that in addition to the -fs_basepath
> option, to have a -fs_userpath or something to make it easier to
> support new games. I was thinking of implementing this myself after I
> finish the Tremulous code, but others are welcome to do it instead.
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