[Gtkradiant] What is a "magic path word"???
linuxmanmikec at gmail.com
Wed Dec 6 10:30:26 CST 2006
Thanks for the reply Randy. Nice to hear it straight from the horse's
mouth :-). Looks like "tremulous" was a good guess for the magic
However, -fs_game does not do what I'm looking for.
...what I am suggesting is...
-fs_userdir tremulous -fs_game base
...which would give...
(I know I would still need -fs_basepath :-) )
Tremulous is no longer a Q3 mod, but a stand-alone game using the GPL
Q3 engine. When it was a Q3 mod, q3map2 would work fine as is. Now
Tremulous needs a game_tremulous.h in the source with the proper
settings (just as Jedi Knight 1 and 2, Wolfenstein, etc...). I was
just suggesting a way to specify some of these changes for future
games without changing the q3map2 source. This seems to be more of a
problem for Unix/Linux systems as all Q3-based games I've seen on
Windows don't have per-user directories, but I don't fully understand
all details of the code yet.
Still would like to know if you'd want to merge the Tremulous support
into your dev tree when I'm finished.
On 12/6/06, ydnar <ydnar at shaderlab.com> wrote:
> There is the -fs_game option as well. The magic word code is only
> used as a fallback when -fs_basepath isn't specified.
> The code is already part of the GtkRadiant tree--it always has been.
> On Dec 5, 2006, at 8:27 PM, LinuxManMikeC wrote:
> > Hi all,
> > Working on adding support to q3map2 for the game Tremulous. Since Q3
> > went GPL they altered the Tremulous mod into a standalone game. Now
> > q3map2 doesn't know to look in user directory of .tremulous and
> > instead looks in .q3a . I got all the basics taken care of and it
> > seems to be working fine, but I have no idea what a "magic path word"
> > is. Can someone please explain? I currently have it set to
> > "tremulous" and it worked fine with it set to "quake" (the default
> > before my changes) and both seem to be no problem. Does it even
> > matter?
> > Also, would you include this in the GTKRadiant source tree when its
> > finished? Or should I just see about Tremulous forking q3map2 code?
> > In any case I would suggest that in addition to the -fs_basepath
> > option, to have a -fs_userpath or something to make it easier to
> > support new games. I was thinking of implementing this myself after I
> > finish the Tremulous code, but others are welcome to do it instead.
> > Thanks,
> > Mike
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