[Gtkradiant] What is a "magic path word"???

LinuxManMikeC linuxmanmikec at gmail.com
Wed Dec 6 10:30:26 CST 2006

Thanks for the reply Randy.  Nice to hear it straight from the horse's
mouth :-).  Looks like "tremulous" was a good guess for the magic

However, -fs_game does not do what I'm looking for.

-fs_game tremulous

...what I am suggesting is...

-fs_userdir tremulous -fs_game base
...which would give...

(I know I would still need -fs_basepath :-) )

Tremulous is no longer a Q3 mod, but a stand-alone game using the GPL
Q3 engine.  When it was a Q3 mod, q3map2 would work fine as is.  Now
Tremulous needs a game_tremulous.h in the source with the proper
settings (just as Jedi Knight 1 and 2, Wolfenstein, etc...).  I was
just suggesting a way to specify some of these changes for future
games without changing the q3map2 source.  This seems to be more of a
problem for Unix/Linux systems as all Q3-based games I've seen on
Windows don't have per-user directories, but I don't fully understand
all details of the code yet.

Still would like to know if you'd want to merge the Tremulous support
into your dev tree when I'm finished.

Thanks again,


On 12/6/06, ydnar <ydnar at shaderlab.com> wrote:
> There is the -fs_game option as well. The magic word code is only
> used as a fallback when -fs_basepath isn't specified.
> The code is already part of the GtkRadiant tree--it always has been.
> Randy
> On Dec 5, 2006, at 8:27 PM, LinuxManMikeC wrote:
> > Hi all,
> >
> > Working on adding support to q3map2 for the game Tremulous.  Since Q3
> > went GPL they altered the Tremulous mod into a standalone game.  Now
> > q3map2 doesn't know to look in user directory of .tremulous and
> > instead looks in .q3a .  I got all the basics taken care of and it
> > seems to be working fine, but I have no idea what a "magic path word"
> > is.  Can someone please explain?  I currently have it set to
> > "tremulous" and it worked fine with it set to "quake" (the default
> > before my changes) and both seem to be no problem.  Does it even
> > matter?
> >
> > Also, would you include this in the GTKRadiant source tree when its
> > finished?  Or should I just see about Tremulous forking q3map2 code?
> > In any case I would suggest that in addition to the -fs_basepath
> > option, to have a -fs_userpath or something to make it easier to
> > support new games.  I was thinking of implementing this myself after I
> > finish the Tremulous code, but others are welcome to do it instead.
> >
> > Thanks,
> >
> > Mike
> >
> > _______________________________________________
> > Gtkradiant mailing list
> > Gtkradiant at zerowing.idsoftware.com
> > http://zerowing.idsoftware.com/cgi-bin/mailman/listinfo/gtkradiant
> _______________________________________________
> Gtkradiant mailing list
> Gtkradiant at zerowing.idsoftware.com
> http://zerowing.idsoftware.com/cgi-bin/mailman/listinfo/gtkradiant

More information about the Gtkradiant mailing list