[freespace2] New bug fixes and code changes...
Toby Haynes
thaynes at sympatico.ca
Fri Apr 28 19:41:31 EDT 2006
Taylor Richards wrote:
> Toby Haynes wrote:
>> I've set a new directory to house the pure Freespace2 with symlinks
>> to the appropriate (I hope) .vp files. Recently I've been playing
>> with the fs2_open releases with the mv_*.vp extra files and I have
>> hit a snag on "A Game of TAG" where the 4 of the Virgo wing fighters
>> never show up making it impossible to complete the mission. Is this
>> one of the missions that has issues?
>
> Are you getting that Virgo wing problem with this version or with
> FS2_Open? With FS2_Open it's a known issue, you just need to point
> towards the sun and fly at it for a while. Before long you will meet
> the missing wing and be able to destroy it.
>
I'm getting it with FS2_Open. Sadly I didn't read the bit about backing
up my pure Freespace2 pilots before trying it out (so my mid-point
pilots are gone) but FS2_Open is working well for me (apart from the
Virgo wing issue...).
> I haven't seen this bug with the icculus.org version though. I know
> what causes the bug in FS2_Open, and though it's actually a Volition
> bug fix, I'm not making the same change in the icculus.org version.
>
Maybe I'll try and play through to this level on the Icculus codebase
(assuming that the busted jump drive issue can be diagnosed :-) ). Your
efforts are greatly appreciated in keeping the code fixed up.
Thanks,
Toby Haynes
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