[freespace2] New bug fixes and code changes...
Taylor Richards
taylor at icculus.org
Fri Apr 28 12:09:21 EDT 2006
Toby Haynes wrote:
> I've set a new directory to house the pure Freespace2 with symlinks to
> the appropriate (I hope) .vp files. Recently I've been playing with the
> fs2_open releases with the mv_*.vp extra files and I have hit a snag on
> "A Game of TAG" where the 4 of the Virgo wing fighters never show up
> making it impossible to complete the mission. Is this one of the
> missions that has issues?
Are you getting that Virgo wing problem with this version or with
FS2_Open? With FS2_Open it's a known issue, you just need to point
towards the sun and fly at it for a while. Before long you will meet
the missing wing and be able to destroy it.
I haven't seen this bug with the icculus.org version though. I know
what causes the bug in FS2_Open, and though it's actually a Volition bug
fix, I'm not making the same change in the icculus.org version.
> Anyway, I set up a pilot for this new pure Freespace2 code and tried out
> the first training mission, which ran fine right up to the "Engage
> Subspace drive" request. Pressing Alt-J fired up the engines, the sounds
> turn over but no warp. So I can't leave the first training mission on
> this! I tried a second time with a completely new pilot but I get the
> same result. There are sound stubs in the debug logs but nothing obvious.
Hmm, I've only ever heard of this happening under Windows. I'll have a
look and see if I can replicate the problem.
Taylor
--
Taylor Richards <taylor at icculus.org>
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