[freespace2] New bug fixes and code changes...

Taylor Richards taylor at icculus.org
Fri Apr 28 12:09:21 EDT 2006


Toby Haynes wrote:
> I've set a new directory to house the pure Freespace2 with symlinks to 
> the appropriate (I hope) .vp files. Recently I've been playing with the 
> fs2_open releases with the mv_*.vp extra files and I have hit a snag on 
> "A Game of TAG" where the 4 of the Virgo wing fighters never show up 
> making it impossible to complete the mission. Is this one of the 
> missions that has issues?

Are you getting that Virgo wing problem with this version or with 
FS2_Open?  With FS2_Open it's a known issue, you just need to point 
towards the sun and fly at it for a while.  Before long you will meet 
the missing wing and be able to destroy it.

I haven't seen this bug with the icculus.org version though.  I know 
what causes the bug in FS2_Open, and though it's actually a Volition bug 
fix, I'm not making the same change in the icculus.org version.

> Anyway, I set up a pilot for this new pure Freespace2 code and tried out 
> the first training mission, which ran fine right up to the "Engage 
> Subspace drive" request. Pressing Alt-J fired up the engines, the sounds 
> turn over but no warp. So I can't leave the first training mission on 
> this! I tried a second time with a completely new pilot but I get the 
> same result. There are sound stubs in the debug logs but nothing obvious.

Hmm, I've only ever heard of this happening under Windows.  I'll have a 
look and see if I can replicate the problem.


Taylor

-- 
Taylor Richards <taylor at icculus.org>




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